# StereoFix motion-controller (Vive wand) settings. Re-read while the game is running, so you
# can edit this with the headset on. Delete this file to fall back to exactly these defaults.
#
# Controls
#   aim ............. point the aiming hand; the amber dot shows what you will use
#   trigger ......... interact (menus: select)
#   grip ............ jump (menus: back)
#   menu button ..... pause menu
#   trackpad, aiming hand: click left/right to snap turn (menus: click an edge to step)
#   trackpad, other hand:  touch to walk, further out is faster
#   one wand only:   touch to walk, click left/right to turn
#   recenter ........ hold a trackpad clicked in its centre for a second. On a gamepad, click
#                     the right stick. Also the Home key, or SteamVR's Reset Seated Position.
#   dashboard ....... the gamepad's Guide button, or the End key, opens and closes the SteamVR
#                     dashboard (wands already have it on the System button)

hands=1           # 0 turns motion-controller support off
guide=dashboard   # gamepad: the centre Guide button opens and closes the SteamVR dashboard
                  #   (off leaves the button alone)
dashboardkey=End  # the same toggle on the keyboard, for playing without wands. Any key name, or none
pointer=right     # right | left - which hand aims; the other one walks
aimpitch=45       # degrees the aim points down from the wand's body

turn=snap         # snap | smooth | off
snapdeg=45        # degrees per snap turn

movedeadzone=0.3  # trackpad centre that does not walk (0 to 1)
moveedge=0.9      # from here out to the rim is full speed
movecurve=6       # speed ramp between the two: 1 straight, higher starts slower
movefull=0        # 1 walks at full speed on any touch past the dead zone
padcheck=1        # stop walking when the pad reports a touch that does not move like a thumb
                  #   (a stuck touch on Vive wands). 0 turns the check off

carryhand=0       # 1 = a carried lamp follows the hand that grabbed it, instead of where you look
carryyaw=90       # degrees the lamp may swing away from straight ahead; 180 for no limit

dot=1             # 0 hides the amber aim dot
dothighlight=3.2  # how much bigger the dot gets on something you can use
crosshair=0       # 1 also shows the game's own head-locked crosshair

haptics=1         # 0 turns the game's rumble off in the wands
hapticgain=2.5    # rumble strength in the wands
