# StereoFix menu placement. Re-read while the game is running, so you can edit this
# with the headset on, alt-tab or not, and the menu moves within a quarter second.
# Delete this file to fall back to exactly these defaults.

mode=0            # 0 world-space (default) | 1 screen-space-camera | 2 child-of-camera | -1 off
distance=1.8      # metres in front of your eyes
scale=0.0012      # world units per canvas unit; bigger = larger text

# The game anchors its menu to the LEFT of a 1920-wide canvas, exactly as it sits on a
# monitor, so in VR it appears left of centre. Positive offsetx moves it right.
# The offsets apply ONLY while a menu is open: during gameplay the canvas stays centred,
# so the aiming dot and subtitles don't move (the game hides the dot in menus anyway).
# Try offsetx=0.9 with scale=0.0012 if you want the menu centred and larger.
offsetx=0.2
offsety=0

layer=auto        # layer the menu is moved to; auto picks a free, unoccupied one
fade=reparent     # reparent | mirror | off  - how the fullscreen fade is handled
raycaster=0       # leave at 0: mouse in VR is not supported (1 was tried and did not work)
