Saturday, February 11, 2023
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3D Vision and geo-11 fix for Resident Evil 7 biohazard. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc).
Update (2023-02-11): added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed a lot of other minor problems. Stereoized vignette (if you enable the effect). Autoconvergence configured.
Update (2022-01-11): fixed TAA and interlaced mode, fixed lens flares, stereoized specular reflections better, optimized regexes, improved a part of screen space reflections, and fixed some fog related to volumetric lighting.
Update (2020-04-26): added the "6" hotkey.
Update (2019-12-21): fixed volumetric lighting and an extra effect related to that. Also an approximate fix to fog that comes with it.
Update (2019-03-27): fix updated with 3Dmigoto 1.3.16. Better performance for regex (better loading times of shaders fixed by regex after the first time).
EXTREMELY IMPORTANT UPDATE (2019-03-24): I have updated the fix with a profile setting that avoids crashes. Thank you, Kaimasta, for that setting. Everyone, update your fix!!!!
Fixed
•	Shadows.
•	Lighting.
•	Specular reflections.
•	Screen space reflections.
•	Skybox.
•	Dynamic HUD with three settings.
•	Blood and similar effects.
•	Haloing.
•	Lighting clipping for the most part.
•	Volumetric lighting and its clipping.
•	Temporal anti-aliasing.
•	Interlaced mode.
•	Motion blur.
Known issues
•	With the geo-11 fix, HBAO+ is currently broken. Use any other ambient occlusion setting instead.
•	The main and options menu at the title screen has some clipping. Reduce convergence there to see the text.
•	Some remaining lighting (non volumetric) clipping.
Installation
•	geo-11: download this file and extract its contents in the "RESIDENT EVIL 7 biohazard" folder, where "re7.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works in fullscreen, but "nvidia_dx9" doesn't work.
•	(Older fix for 3D Vision. Don't use): download this file and extract its contents in the "RESIDENT EVIL 7 biohazard" folder, where "re7.exe" is.
•	IMPORTANT: you need to be on the "dx11_non-rt" Steam branch, to have DX11 as an option.
•	Launch the game.
Hotkeys
•	F1: convergence presets. They can only be used when you disable automatic convergence.
•	F2 (not for the geo-11 fix): HUD depth presets, when dynamic HUD is disabled.
•	F3: HUD toggle. Not disabled by default.
•	F4: SMAA toggle. Not disabled by default.
•	F5: barrel distortion toggle. Disabled by default.
•	F6: vignette toggle. Disabled by default.
•	. (period): dynamic HUD presets (for crosshairs and interaction icons). By default all HUD elements have dynamic depth, and crosshairs have centered depth. Press once to disable dynamic HUD. Press twice to make the HUD have centered depth. Press three times to go back to default.
•	 (not the numpad): VHS dark circle overlay toggle. Not disabled by default.
•	 (not the numpad): this toggles automatic convergence off. Then you can use the "F1" hotkey for static presets.
Autoconvergence instructions
•	Enabled by default, they can be disabled by pressing the "0" key (not from the numpad).
•	Apart from the 0 hotkey, you can set "dm_auto_convergence = 0" in "d3dxdm.ini" to disable it by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
