Saturday, March 20, 2021
3Dmigoto 3D Vision DX11 Fix
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Last Updated: April 9, 2021
What This Does:
•	Fixes shadows, lights, decals, volumetric light shafts, volumetric fog and various flickering textures
•	Fixes reflections and makes them stereo
•	Fixes an issue where some items in the Store screen had inverted 3D
•	Adds an auto-convergence feature for the Store and Inventory screens
•	Adds an auto-depth feature for the crosshair and some HUD elements
•	Places most other HUD & UI at a fixed depth (A few HUD / UI elements were left at screen depth)
•	Adds a low convergence preset on the Right Mouse Button for aiming
Remaining issues:
•	Screen-space reflections look a little incorrect
•	Fog and light shafts look a little incorrect when you are moving
Installation:
1) Download this ZIP file and extract it into the game directory
2) In the Options Menu, set "Nvidia Multi-res Shading" to "Peripheral resolution 100%"
3) Also, in the Options Menu, set "Level of Detail" to "Low"
Additional Notes:
•	With the fix installed, if you change the "Textures" setting (in the Options > Video menu), the game will crash to desktop. If you need to change this setting, exit the game. Then move the "d3d11.dll" file from the game directory to a temporary location. Then you can run the game and change the setting. Afterwards, move the "d3d11.dll" back to the game directory.
•	With the graphics settings maxed-out, I was getting low FPS (under 30 fps) in many of the outdoor areas. But even with the lowest settings, I was still seeing some low framerate drops.
Posted by 4everAwake
