Wednesday, December 25, 2019
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3D Vision and geo-11 fix for Wonder Boy: The Dragon's Trap. The game goes from being completely flat to having layered geometry with this fix.
Update (2022-08-27): geo-11 fix added.
Fixed
•	All textures have their own depth now, which I did manually jusdging by their scrolling speed.
Known issues
•	Some textures can be used by the game at different depths, so they may look out of place in some areas but correct in others.
Installation
•	geo-11 (with 0.6.58 build): download this file and extract its contents in the "Wonder Boy The Dragons Trap\exe64" folder, where "wb.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use "direct_mode = nvidia_dx11" in "d3dxdm.ini". "direct_mode = nvidia_dx9" didn't work for me.
•	3D Vision: download this file and extract its contents in the "Wonder Boy The Dragons Trap\exe64" folder, where "wb.exe" is.
•	IMPORTANT: at least for the GOG version, disable the GOG Galaxy overlay. It makes the game crash.
Hotkeys
•	F3 or XB_RIGHT_THUMB: convergence presets (0.05, 0.10, 0.15, 0.175, 0.2, 0.25). 0.175 is the default value, and 0.2 puts sprites and main textures at screen depth.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
