Wednesday, November 16, 2016
After fixing Sniper Elite V2, I had my sights set on fixing this game too since it uses the same engine and same overall gameplay, although I wasn't quite sure how much I would actually like the game itself. Much to my surprise, I found I actually REALLY liked it, even moreso than Sniper V2. Many of the gameplay elements in V2 seemed way too arcadey for a legit sniper game, but they felt right at home here, not to mention some of the overall gameplay elements (ie. accuracy and stopping power of the weapons) are much tighter and enjoyable here... and what's not to love about shooting zombies through the head (and seeing their brains spray out in 3D slow-mo!!!).
Fixed:
•	Lighting & shadows
•	Skyboxes
•	Bloom effects
•	Adjustable HUD depth & 3D crosshair implemented
Not fixed:
•	Nothing (that I'm aware of). Game is darn near flawless!
Updated on 2017-01-03 to version 1.1
•	Updated to 3DMigoto version 1.2.53 to automatically update Nvidia driver profile with required settings to make easier for users to install fix
Instructions
1.	 Download fix: Version 1.1
2.	 Extract fix contents to ..\Zombie Army Trilogy\bin folder
3.	 Required settings: Ambient Occlusion should be on for 3D crosshair to work. All other settings should work.
Tools used for this fix:
•	3DMigoto version 1.2.53
•	DarkStarSword's auto-depth 3D crosshair and HUD filtering technique
Special Thanks:
oneup03 for donating an extra copy of the game to me to be able to fix this
Like this fix and want to show support & appreciation? 
3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations can be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com
Posted by DJ-RK
