Wednesday, October 25, 2023
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3D Vision and geo-11 fix for Yakuza 6: The Song of Life. It also fixes Virtua Fighter 5 in the arcade.
Update (2023-10-24): added geo-11 fix. Autoconvergence enabled by default, and with lots of automatic presets for the many minigames of the game. Dynamic depth for some elements. A lot more properly fixed effects.
Fixed
•	Shadows.
•	Lighting.
•	Light shafts.
•	Clipping.
•	Sun light.
•	Realistic specular reflections.
•	Screen space reflections.
•	Ambient occlusion.
•	Motion blur.
•	Water and its related reflections.
•	Blood.
•	Decals.
•	Haloing problems.
•	HUD at depth with fixed clipping.
•	Haloing fixes for Virtua Fighter 5.
•	And more small fixes.
Known issues
•	Real mirrors (there are very few) are inverted. I couldn't find a way to fix them without affecting the rest of the game.
Installation
•	(geo-11, with build v0.6.182): download this file and extract its contents in the "Yakuza 6 - The Song of Life" folder, where "Yakuza6.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, both "nvidia_dx11" and "nvidia_dx9" work, but "nvidia_dx9" has much worse performance.
•	(Older 3D Vision fix, for historic purposes or 2D users): download this file and extract its contents in the "Yakuza 6 - The Song of Life" folder, where "Yakuza6.exe" is.
•	Run the game and let it overwrite the profile the first time.
•	IMPORTANT for 3D Vision modes: in the ingame options, choose fullscreen.
Hotkeys (numbers aren't from the numpad)
•	F1: convergence presets (only if you disable autoconvergence). The last one is OK for the clan creator mode.
•	XB_LEFT_THUMB (L3) or 3: low convergence (0.6) toggle (only if you disable autoconvergence), good for non important cutscenes that still trigger gameplay convergence, or for heat moves.
•	F2: HUD depth presets. 40% depth by default. It doesn't affect prerendered cutscenes, to avoid other unintended effects. When you play Virtua Fighter 5, better leave put this at screen depth to avoid some image cutting at the sides.
•	F3: HUD toggle. Not disabled by default.
•	F5: partial depth of field toggle (some closeups). Not disabled by default. Just use the ingame DoF setting if you want to disable it. Unused in Yakuza 6, probably.
•	F6: arcade scanlines toggle. Disabled by default. Unused in Yakuza 6.
•	1: arcade X aspect ratio presets. Full 16:9 screen by default. Unused in Yakuza 6.
•	 arcade Y aspect ratio presets. Full 16:9 screen by default. Unused in Yakuza 6.
•	 convergence and HUD depth preset made for the Majima Construction minigame in Yakuza Kiwami 2, and mostly OK for the clan creator mode in Yakuza 6.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
