Monday, October 10, 2022
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3D Vision and geo-11 fix for God of War, the 2018 game.
Update (2023-12-09): geo-11 updated to build v0.6.182. Some HUD tweaks to fix the depth of some button/key prompts, and other minor things.
Update (2022-01-29): geo-11 updated to build v0.6.109. It should fix some stability issues in "nvidia_dx11" mode.
Update (2022-12-04): geo-11 updated to build v0.6.90. TAA is now perfect during separation and convergence transitions (good for autoconvergence). Fixed one HUD problem in menus.
Update (2022-10-10): geo-11 updated to build v0.6.64. Added dynamic crosshairs and lock-on, fixed highlighted objects, geometry "spikes", configured autoconvergence, and more.
Update (2022-06-23): geo-11 fix added. I have more plans for it, but for now the basics.
Update (2022-06-01): after checking game update 1.0.12, I have added all my cached shaders to the fix and also did the vignette disabling and toggle for the new shader that appears when FSR 2.0 is enabled. Still, DO NOT use FSR 2.0, because it breaks (at least partially) the geometry culling fix (it isn't a new shader) and something about it looks bad in general. Better just use resolution scaling.
Update (2022-03-24): fix updated after the game version 1.09 added geometry culling, with new compute shaders to fix. Also fixed two small haloing issues.
Fixed
•	Game stereoized after fixing profile settings and other configurations.
•	Shadows.
•	Lighting.
•	Lighting clipping.
•	Water.
•	Sky and its lighting.
•	Volumetric lighting.
•	Screen space reflections.
•	Realistic specular reflections.
•	Temporal anti-aliasing and all other temporal effects.
•	Tessellation, with real depth.
•	Stereoized HUD elements that have real depth (like map elements and some submenus).
•	Dynamic depth for crosshairs and lock-on icon.
•	Motion blur.
•	Haloing problems.
•	Lens flares at full depth, and fixed their occlusion.
•	Geometry culling.
•	Geometry "spikes" that occurred when objects had a depth of 1.
•	Highlighted objects.
•	A lof of other small effects.
•	Autoconvergence configured and enabled by default.
Known issues
•	The reflections setting is imperfect when set as "Original", but anything higher is fixed.
•	The ambient occlusion setting is imperfect when set as "High" (even after trying to fix it for hours). I recommend using "Original" unless you don't mind some small imperfections.
•	DLSS is totally broken, and FSR not recommended because of small issues.
Installation
•	geo-11, with build v0.6.182: download this file and extract its contents in the "GodOfWar" folder, where "GoW.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, use "nvidia_dx11" and set "upscaling = 1" in "d3dxdm.ini".
•	3D Vision (outdated. Don't use this): download this file and extract its contents in the "GodOfWar" folder, where "GoW.exe" is.
•	Run the game. The first time, Windows will ask for permission to modify the Nvidia profile.
•	Use borderless fullscreen. The game uses flip model, so it will trigger 3D Vision.
About the geo-11 fix version, as of build v0.6.6, "direct_mode = nvidia_dx9" is what works for 3D Vision monitors, but somehow forces 1920x1080 resolution in the game and desktop. "direct_mode = sbs" is unaffected by this, for example.
Hotkeys
•	F1: four convergence presets (0.5, 1, 1.75, 2.5). 1.75 by default, which I recommend for gameplay. Shift+F1 cycles them backwards. This hotkey doesn't do anything when autoconvergence is enabled (which is default).
•	F2: HUD depth presets (x0, x0.2, x0.4, x0.6, x0.8, x1). 40% depth by default. This doesn't affect the crosshair (dynamic) or menu elements that have their own depth. Subtitles always remain at screen depth for better readability.
•	F4: depth of field toggle. Not disabled by default. It also disables motion blur as a side effect, if you enable motion blur. And it also disables some small effects on some enemies, so I don't recommend using this hotkey much.
•	F5: vignette toggle. Disabled by default. I recommend leaving it disabled, because the effect is annoying in 3D.
Notes
•	The reflections setting becomes very demanding when set above "High". If you are GPU limited, I recommend staying at "High". But not using "Original" nor disabled.
•	(Old 3D Vision fix) If you see some effects flickering on and off, that means your GPU is maxed out. Usually it can be fixed by entering photo mode, tabbing out, tabbing in, and resuming the game. Once it's fixed, it won't happen for the rest of the session.
•	Resolution scaling is OK to use. FSR produces some small defects.
•	Mods that modify the FOV are OK to use.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
