Sunday, August 21, 2022
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geo-11 fix for Rayman Legends. It requires dgVoodoo to wrap DX9 to DX11. If you're looking for the original DX9 fix, you can find it here.
Fixed
•	Haloing issues.
•	Scissor clipping of elements that had problems with it. Only a partial fix due to conflicts and inconsistencies. You may see minor "overflow" issues with some graphics, like forks in a specific Rayman Origins level.
•	Lighting.
•	Radial blur.
Installation
•	geo-11 (with build v0.6.58): download this file and extract its contents in the "Rayman Legends" folder, where "Rayman Legends.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use "direct_mode = nvidia_dx11" in "d3dxdm.ini".
•	Download the latest version of dgVoodoo. Confirmed latest working version is v2.79.2. Just in case shaders change, stick to that version.
•	Copy the "D3D9.dll" file from the "MS\x86" dgVoodoo folder to the "Rayman Legends" folder.
•	Open "dgVoodooCpl.exe" to configure the game like this (you decide how much VRAM you want to reserve. Probably 1 or 2 GB is enough):
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•	After applying the settings, it should have generated a "dgVoodoo.conf" file in the "Rayman Legends" folder.
•	Launch the game and play in fullscreen.
Hotkeys
•	F1 or XB_RIGHT_THUMB: convergence presets (5, 8, 15). 8 by default. For some distorted screen effects of the last world, 15 convergence is the best.
•	F2 or XB_LEFT_THUMB: HUD depth presets (0%, 20%, 35%, 59.375%, 80%, 100%). 35% depth by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
