Thursday, October 13, 2022
Stereo Image 1
Stereo Image 2
Stereo Image 3
Stereo Image 4
3D Vision and geo-11 fix for Bloodstained: Ritual of the Night.
Update (2022-10-13): updated geo-11 to v0.6.64. Configured autoconvergence, with presets for pause menu and reading books. Some HUD tweaks.
Update (2022-07-20): added geo-11 fix, fixing the game from scratch after a game update almost completely broke the fix. There are some small changes.
Update (2019-06-25): added the "8" hotkey (damage numbers toggle) and deleted three unused shaders.
Fixed
•	Lighting.
•	Shadows.
•	Decals.
•	Lighting clipping.
•	Realistic specular reflections.
•	Autoconvergence enabled and configured, good for both gameplay and cutscenes.
•	Removed vertical black bars from the secret 8 bit dungeon.
•	HUD at depth and with fixed clipping.
•	Stereoized pause menu background textures.
Known issues
•	Flying enemies (or sometimes just one of their surrounding effects) are placed by the game more near you face, I guess to avoid collisions with geometry, and 3D reveals the trick. But this doesn't mean you won't get hurt! Most of them are at very playable depths, but there is a specific boss (near the end of the game) that is the worst by far.
Installation
•	geo-11 (with build v0.6.64): download this file and extract its contents in the "Bloodstained Ritual of the Night\BloodstainedRotN\Binaries\Win64" folder, where "BloodstainedRotN-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default.
For 3D Vision monitors, use fullscreen ingame (better configure the game before installing the fix) and "direct_mode = nvidia_dx9" (buggy in classic mode, freezing one eye) or "direct_mode = nvidia_dx11" in "d3dxdm.ini", and also change "full_screen" to 1 in "d3dx.ini".
•	3D Vision (outdated, for old versions of the game): download this file and extract its contents in the "Bloodstained Ritual of the Night\BloodstainedRotN\Binaries\Win64" folder, where "BloodstainedRotN-Win64-Shipping.exe" is.
•	Run the game and let it overwrite the profile the first time if asked.
If you want to disable antialiasing, go to "%LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\Engine.ini" and add this:
[SystemSettings]
r.PostProcessAAQuality=0
It will look sharper, but you may notice some shimmering.
Hotkeys (numbers aren't from the numpad)
•	F1 (outdated, not in geo-11): some help and preset information from the old fix.
•	O (the letter) (outdated, not in geo-11): low convergence (60) toggle, good for cutscenes. I have disabled the controller hotkey because it interferes with late gameplay input.
•	1 or XB_RIGHT_THUMB (outdated, not in geo-11): convergence presets. 1800 by default. Two presets intended for cutscenes and three for gameplay.
•	F4: cel shading toggle (except for Johannes). Not disabled by default.
•	F6: bloom presets (x0, x0.25, x0.5, x0.75, x0.90, x1). x1 by default.
•	2 or XB_LEFT_THUMB: HUD depth presets. 40% depth by default.
•	3: HUD toggle. Not disabled by default.
•	8: damage numbers toggle. Not disabled by default. It hides damage numbers when you hit or get hit, but it doesn't include the information about critical hits, resistances, etc. Those will still show up.
•	9: black screen transitions toggle. Not disabled by default. It disables the fast black screen that happens when you enter another room. If you press this key, you may see geometry placing itself while the black transition should be happening, but it can make fast grinding more tolerable for the eyes. This is automatically enabled for the 8 bit dungeon, to extend the view to your monitor aspect ratio (disabling the black bars). This hotkey can affect some opacity in menus.
•	 (outdated, not in geo-11): depth of specular reflections toggle. Realistic depth by default. I recommend not changing this. It makes reflections be at surface depth instead of what is intended. Try it if you are curious.
Autoconvergence (geo-11)
It is enabled in "d3dxdm.ini", configured in absolute values to a maximum of 2300 convergence. If you want, you can be disable if you set "dm_auto_convergence = 0". I don't recommend disabling it.
I also disabled the old convergence hotkey under ";Convergence presets." in "d3dx.ini", because they just won't work with autoconvergence enabled.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
