Sunday, October 22, 2023
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3D Vision fix for Duke Nukem 3D: 20th Anniversary World Tour. This fix is not compatible with the older Megaton Edition. If you have that version, use the eduke32 fix instead.
Update (2023-10-22): added geo-11 fix. Automatic very low convergence when you shrink.
Fixed
•	Lighting.
•	Backgrounds at depth.
•	Crosshair at dynamic depth.
•	Weapons and HUD at static or dynamic depth.
Known issues
•	Mirrors are imperfect.
•	While ambient occlusion can be used, it can look a bit imperfect. I recommend not using it.
Installation
•	(geo-11, with build v0.6.182): download this file and extract its contents in the "Duke Nukem 3D Twentieth Anniversary World Tour" folder, where "duke3d.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision, "nvidia_dx11" works properly, but "nvidia_dx9" has very bad performance.
•	(Older 3D Vision fix): download this file and extract its contents in the "Duke Nukem 3D Twentieth Anniversary World Tour" folder, where "duke3d.exe" is.
•	Launch the game and remember to not play with the original graphics option (software mode), which is 2D.
Hotkeys
•	F1: convergence presets (0, 0.25, 0.33333333, 0.5, 0.75, 1). 0.33333333 is the default value.
•	p: weapon and HUD depth types. By default, they are tied to convergence in a way that seems realistic. Coincidentally at screen depth when convergence is 0.33333333. If you press this hotkey, weapons and HUD will have dynamic depth, sticking to surfaces. If you press it again, they will use static depth (which can be modified with the "o" hotkey). A third press will go back to default.
•	o: static HUD and weapon depth presets (0.2, 0.4, 0.5, 0.6, 0.8, 1, 0, -0.2, -0.4). 0.2 by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
