Tuesday, October 22, 2019
Code Vein
3D Vision fix based on the UE4-UNIVERSAL-FIX by DHR (donate www.paypal.me/dhrdonation) with adjustements by Necropants and 3d4dd.
The (hot)fix still has some minor issues (HUD elements at different depth, some spot lighting on distant surfaces) and disables broken effects like soft shadows of the characters on the ground. But the game is playable in 3D with this fix.
Hotkeys
(for personal preferences edit d3dx.ini)
HUD :
•	g  for fighting: HUD opaque, pushed to a lot of depth to get the health bar and reticle close to the targets
Under [key_Fight] You can change the key ("key = G") and the depth ("x = 0.8") to Your personal taste.
h  for exploration: HUD transparent (the map is still opaque!), HUD pushed to a little bit to depth
Under [key_Exploration] You can change the key ("key = H") the depth ("x = 0.6") and transparence (y = 0.2) to Your personal taste.
j  for menu, inventory, etc.: HUD opaque at screen depth
Under [key_Menu] You can change the key ("key = J")
Visual effects:
•	o  toggle higher/lower convergence for cutscenes and gameplay
Under [Key_Low_Convergence] You can change the key ("key = O"
•	l   cycle trough different decals options
Under [Key_Decals_Options] You can change the key ("key = L")
•	b  toggle off/on ambiant occlusion (AO is correct per se but may result in disturbing grid patterns on bright surfaces)
Under [key_AO] You can change the key ("key = B")
Installation
•	Extract this zip archive in the folder where CodeVein-Win64-Shipping.exe is located (e.g. CODE VEIN\CodeVein\Binaries\Win64).
Posted by 3d4dd
