Sunday, October 29, 2023
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geo-11 fix for OCTOPATH TRAVELER II. This uses the UE4 universal fix as the base.
Fixed (compared to the universal fix at the time)
•	Fixed transparency effects of geometry.
•	HUD at depth when necessary.
•	Temporal antialiasing.
•	Water.
•	Vignette.
•	Other effects.
Installation
•	geo-11 (with build v0.6.182): download this file and extract its contents in the "Octopath_Traveler2\Octopath_Traveler2\Binaries\Win64" folder, where "Octopath_Traveler2-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" works properly.
•	Run the game and let it overwrite the Nvidia profile when asked.
Hotkeys (numbers aren't from the numpad)
•	0: depth of field toggle. Not disabled by default. Disabling this effect can free a lot of GPU usage.
•	F5: sprite filter toggle. Disabled by default. This gives sprites the same "unfiltered" look as in the first game.
•	F6: vignette toggle. Disabled by default.
Recommendations
•	If you need to save some GPU usage without sacrificing resolution, disabling depth of field with the 0 key can be a good idea. There are some areas where it's noticeable that the effect was intended to be enabled, because you'll clearly see the far edge of the game map.
•	To enable TAA (if you want it), which fixes shimmering problems, edit the "Engine.ini" file in "%USERPROFILE%\Appdata\Local\Octopath_Traveler2\Saved\config\WindowsNoEditor" folder and only set "r.DefaultFeature.AntiAliasing=2" under "[SystemSettings]".
•	Another option (better than the default FXAA) is doing the same but using "r.PostProcessAAQuality=0". It will disable all antialiasing.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
