Monday, January 15, 2018
Stereo Image 1
Fix:
•	Shadows
•	Lights
•	CS Tile Lights
•	SSR and Reflections
•	Volumetric Lighting
•	Decals
•	Halos in effects
•	Lights Shaft
•	HUD and Crosshair
TB and SBS Mode:
•	The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.
Settings:
•	Use Shadows, Shader Quality and Shading in the HIGHEST (at least those 3 to make the fix work properly)
•	Copy-Paste this lines in the game.cfg (\Sniper - Ghost Warrior 3\GameSDK):
r_DepthOfField = 0
r_MotionBlur = 0
r_SSDO = 0
Presets:
•	"P" key to cycle Crosshair or you can disable in the game menu
Note:
•	Not all HUD elements are in depth, because they share the same texture, so break others stuff.
•	r_SSDO = 0 disable that strange type of AO...make some stuff a litte blurry. You still have a normal AO.
Instructions:
•	Extract where SGW3.exe is located (\Sniper - Ghost Warrior 3\win_x64)
•	Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".
Download
Screenshots
** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!
Posted by DHR
