Tuesday, October 30, 2012
Stereo Image 1
Stereo Image 2
Dark Souls Prepare to Die Edition - 3D Vision fix.
Update:
•	Auto detect resolution used in DSFix.
Update:
•	3D target marks;
•	3D Crosshair;
•	HUD scale (optional. It's not the same as DSfix !)
Fixed:
•	Water reflection;
•	fire/water Halos;
•	some effects;
Instructions:
Download this archive(smaller HUD version) or this one(original HUD size) and unpack it in to "DATA" folder of the game (example : "C:\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA").
Don't use mine scaled HUD version with  DSfix scaled HUD or all interface will be messed up (you can disable  DSfix  scaled HUD in DSfix.ini file, enableHudMod 0 line).
What the difference between my version of HUD  and  DSfix version ?
My version of scaled HUD doesn't have interface flicking and boss health bars are ok.
If you've changed AA in the game via Nvidia inspector - read this.
F1/F2/F3 - keys switch HUD depth.
F4/F5 - switch convergence/separation settings (I use them for change separation for cut scenes).
If you want to save your custom convergence settings press F4(or F5) set custom settings , then press F7 and your settings will be saved in the config file. You can set custom settings for both profiles (F4/F5 keys).
Tested only with steam version of the game.
The fix can be not complete, because I didn't go through whole game(Will be updated permanently).
If you have any issue with missing textures disable in-game AA.
8-14-16: Update from Masterotaku to also fix explosives.
Small HUD
Normal HUD
Posted by HeliX
