Sunday, April 04, 2021
Wolfenstein II: The New Colossus – Stereo3D Fix 
(A Vulkan Driver made by Helifax for Stereo3D in Vulkan API. 2021) 
Patreon: https://www.patreon.com/Vk3DVision
PayPal: tavyhomeppal@hotmail.com

NVIDIA Driver 452.06(or above) IS REQUIRED!!! 
Game Setup:
1.	Start the game.
2.	Go to Options -> Video
3.	Set Monitor to 1(Default) - Or your 3D Monitor.
4.	Set Window Mode to BORDERLESS WINDOW.
5.	Set Motion Blur Off.
6.	Set Anti-Aliasing to either FXAA or SMAA. Do not use any of the TAA variants!
7.	Go to Advanced Settings:
8.	Set Max FPS to MAX (1000).
9.	Set Reflections to Low, if you don’t want Screen Space Reflections. They are fixed, but due to their nature, at certain angles they will look incorrect. If you do want SSR, set Reflections to any value above Low.
10.	Set Deferred Rendering to OFF. For some reason the game crashes on my PCs with this setting enabled – tried it on 2 different PCs.
11.	Set Async Compute to ON.
12.	Nvidia Adaptive Shading can be any value (If you really struggle with performance enable it, otherwise ignore it).
13.	Set Resolution Scale to OFF.
14.	All other options can be set to any value, but I recommend Ultra for the best visual experience.
15.	Go back and hit “Apply Changes”.

Windows Setup:
Required for 3D Vision Monitors to display in Stereo3D:
1.	Set your WINDOWS resolution to MATCH the GAME resolution. Ex: 1920x1080 both in Windows & in game!!! Not doing any of these steps will prevent Vk3DVision to switch to Exclusive Fullscreen
2.	If you experience low framerates with low GPU usage, set "Power Management Mode" to "Prefer Maximum performance" in Nvidia Control Panel.

Stereo3D Setup:
1.	Copy "Vk3DVision" folder in the game folder. Ex: "D:\ Wolfenstein.II.The.New.Colossus"
2.	Open "Vk3DVision\Vk3DVision.ini" and change "Stereo3DViewMode" to the mode you want.
3.	For “3DVision” Mode, DISABLE FULLSCREEN OPTIMIZATIONS, from the EXE Properties Page.
4.	Start "Vk3DVision.exe" and LEAVE IT RUNNING.
5.	Play & Enjoy!
Fixed:
•	Making the game render in Stereo under Vulkan.
•	All Shadows & All Lights.
•	Volumetric Light and Effects.
•	All texture Clipping for lights and decals.
•	Glass Refractions & Reflections.
•	Ambient & Dynamic Reflections.
•	Screen Space Reflections are fixed to some degree.
•	Lens Flares.
•	Fixed UI and pushed crosshair to depth.
•	Many other smaller things.
•	Weapons Custom Depth: This pushes the Weapons at a lower depth than the rest of the world. This helps making the world have more “depth”.
Frame Synchronization:
•	The game features a "Frame Synchronization" Module: "Vk3DFrameSync.dll":
•	If you don't want it enabled, you can always delete/rename the DLL file.
•	!!! It is possible the game to receive further updates that might break this. If you experience a CRASH when trying to load the game, try removing this DLL and see if it solves the issue!
•	(And do let me know so I can update.)
•	ONLY GAMEPLAY is Synchronized. Menus, Videos, etc are not Synchronized and are still displaying sequential frames.
VR Controllers mapping to Xbox Controller:
•	To use the VR controllers in OpenVR, you will have to first install ViGem Bus driver (This is one time install). When you start a game using OpenVR, a virtual XBOX Controller will be plugged-in and mapped to the VR controllers. All Controller schemes can be customized from SteamVR, per game, or to add new controllers.
•	Default controller schemes are visible on the screen at start-up.
Key Shortcuts:
•	Both Keyboard and Xbox Controller shortcuts are supported.
•	Shortcuts are visible on the screen at start-up.
Posted by Helifax 
