Tuesday, January 16, 2018
Screenshots & Video of the fix:
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Youtube Video Mass Effect Andromeda-100+10% 3D Vision Fix
RIP BioWare Montreal! (http://www.eurogamer.net/articles/2017-08-01-mass-effect-andromeda-studio-bioware-montreal-to-merge-into-ea-motive)
Probably the "Last" Mass Effect game we will get into this franchise :( (At least for the time being. I am hopeful that they will continue the story in Adromeda, as I found it quite awesome!)
About the fix so far:
IT IS STRICTLY FORBIDDEN TO PASTE A LINK TO ANY FIX THAT CONTAINS MY WORK OR FIX WITHOUT PRIOR WRITTEN AGREEMENT! (This does not include a direct link from tools like 3D Vision Fix Manager)
This Fix had a HUGE development time!
This Fix wouldn't have been possible without the help of DarkStarSword. He had a huge contribution to making this fix possible:
•	Investigating, debugging and tracking down a bug in the 3D Vision Driver, that prevented the lighting system to be rendered correctly in both eyes (The one eye Light Bug).
•	Finding the way to fix the above bug.
•	Fully fixing the Tile Lighting Clipping problems!
•	Narrowing down why the Tempest Window Bug was happening and helping me correct that!
•	Fixing the Screen Space Reflections bug in SLI.
If anyone considers making any donation, please don't forget about DarkStarSword before me !
Fixed:
•	The Lighting System "One Eye" bug! (DarkStarSword)
•	The whole Tile Lighting System! (DarkStarSword)
•	The Tempest Window view! (DarkStarSword - No toggle needed anymore)
•	Lots of UI elements/modes (Helifax)
•	LOTS Compute Shaders Tile Lights and Shadows (Helifax)
•	Properly fixed Skyboxes so no black bars appear on the left and right ( No toggle needed anymore for different planets!) (Helifax)
•	Pre-rendered videos ( No toggle needed anymore) (Helifax)
•	Lots of Skyboxes and elements on the sky. (Helifax)
•	Decals, particles, etc (Helifax)
•	Lots of Fancy effects that I stopped counting. (Helifax)
•	Removed STUPID Pillar-box in 2D/3D Surround. (Helifax)
•	Lots and lots of tweaking on how to make as little shortcuts as possible and the fix as automatic as possible. (Helifax)
•	Added Software Mouse support from 3DMigoto.(Helifax)
•	Added Regex support from 3DMigoto.(Helifax)
Authors:
•	Helifax - This fix, Shader fixes, Convergence and UI shortcuts, etc
•	Kaimasta - Finding the right DX10Stereo flags and finding out how the Frostbite3 engine behaves with different DX10Stereo flags at runtime (which made this fix possible!).
•	Big thanks to Bo3b, DarkStarSword and Flugan for creating 3DMigoto and this awesome wrapper that allows us to fix our favourite DX11 games in 3D Vision!
•	NVIDIA for Creating 3D Vision as a tech!
Known Issues:
•	Frostbite3 games seem to have different stereo depth based on your Monitor Size, this in time can lead to different experiences. As a result if your monitor is below 24", I recommend changing the Monitor Size from the below video.
•	The ugly 8-bit Screen Space Reflections are Disabled by default and REPLACED by Photo-Realistic Reflections instead! The original Screen Space Reflections only work on Horizontal Surfaces, but not on Oblique or Vertical Surfaces! Use the "Delete" Hotkey to toggle them on/off if you want!
In-game Settings:
•	Set Antialiasing to FXAA (MAXIMUM)
•	"SSAO/HBAO/HBAO Full" are fully supported!
•	Set Resolution Scale to OFF! (Use ONLY native resolution!)
•	Set both "Depth of Field" to LOW (Anything above will cause a MONO DOF).
•	Set "Post-Processing" to LOW (Anything above can cause a crash! It's a "known" game bug apparently:( )
•	The Rest can be whatever you want all the way from LOW up to ULTRA presets.
Other Settings and FAQ:
•	If the game crashes on start-up, either relaunch the game until it starts, or set "3D enabled on game launch" as OFF using 3D Fix Manager
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In SLI if you see huge flicker: a) Press Esc for the menu and then resume. or b) Reload the last save-game.
•	If you see MONO objects deactivate 3D Vision (CTRL+T). Return to the Main Menu. Reload the savegame. Once the game fully loaded, reactivate 3D Vision. (These steps are required in order to rebuild the shaders).
•	If the game crashed during loading screen - First time when is build shaders - CTRL+T to deactivate 3D Vision. Wait for the game to load and activate 3D Vision back (CTRL+T).
•	If you get one eye completely black, restart the game.
•	If you get a crash or hang during gameplay (most seen on Aya - Planet), set Post-Processing to LOW! (This is a known bug with the game even in 2D).
Installation & Usage:
•	Download Mass Effect Andromeda 3D Vision Fix and extract everything next to "MassEffectAndromeda.exe"
•	(If you modify anything inside "d3dx.ini" you will do it at your own risk and I will not provide any support;) )
•	View the following VIDEOS on how to (Download the videos and see them with Nvidia 3D Vision Player):
•	Change your monitor size to recommended 27" Size for optimum experience (if you have a lower than 24" display):
•	(If you modify anything inside "d3dx.ini" you will do it at your own risk and I will not provide any support;) )
•	View the following VIDEOS on how to (Download the videos and see them with Nvidia 3D Vision Player):
Change your monitor size to recommended 27" Size for optimum experience (if you have a lower than 24" display):
•	Youtube-Video
Key Shortcuts (Keyboard + Xbox One Controller):
•	Delete Key - Toggle Screen Space Reflections ON/OFF. (They are disabled by default).
•	Q Key - Third perspective preset. It sets the convergence and UI for over the shoulder view AND MOST CUTSCENES. (If you use AZERTY Keyboard, swap Q with A). Use it everytime you see the health-bar.
•	CAPS_LOCK Key - Two additional cinematic presets. (Was F1 before, but F1 is bound by the game.)
•	INSERT Key - Nomad/Car Convergence preset. (Was F2 before, but F2 is bound by the game.)
•	M Key - Map preset with a big convergence to make the map 3D. (Don't forget to press Q after you leave it).
•	N Key - Galaxy Map 2 Presets. One for Cluster Map & Scanning planets (low convergence). The other for flying around in the Tempest (high convergence).
For XBOX ONE controller please see:
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Enjoy the game!
Cheers,
Helifax
Posted by Helifax
