Monday, January 13, 2014
3D Vision Fix by mike_ar69
Fixed
•	Shadows
•	Lights
•	Fog
•	Smoke
•	Fire
•	Water
•	Disabled 2D smoke
•	Disabled Bloom/Flares
•	Hud Mini-map
Added two presets for depth/convergence ("0" key)
** UPDATE 1/20/14 New version v1.2
Fixed an issue with rendering lightning on the sword on the home screen (thanks eqzitara for helping with this).
** UPDATE 1/14/14 New version v1.1
Fixed some issues with blur and water (thanks eqzitara for spotting these and basically providing the solution).
Summary
Game is just about playable out the box, but there are significant haloing effects on just about everything (for shadows, fog, smoke, and fire) and after a few minutes it's very tiresome.  Barring any outstanding and as yet unknown issues, I'd say this game is an "Excellent" now.
Images
Stereo Image 1
Issues
•	I disabled Bloom and lens flares (which are 2d), but did not fix them.
•	Different hud elements are different depths.  I spent quite sometime working on this and can get everything at the same screen depth, but this then loses some of the really useful depth for target markers and so on.  It does not seem possible to then put objects back at a consistent depth, because they all seem to use a different scale (which is presumably why they don't line up in the first place), even objects on the same shader.  So I left the hud basically as is for now, except for fixing the mini-map which was just plain wrong (it did not in actual fact show the mini map in stereo mode unless convergence was at or very near to zero.
•	There are probably some issues remaining, since I have only played a very small part of the game so far.  I used an approach of automatically fixing shaders through a script, and whereas it seems that this has covered most things thus far, it might not have.  I encourage people to leave issue reports in the comments.
•	The "save preset" feature is not working for some reason.  This may be due to the key assignments being used by the game, but for now it can be remedied by:
•	If you press "Ctrl-F7" the settings will get saved into a directory called something like "NVSTEREOSCOPIC.LOG'" and its next to the similar directory in MyDocuments called ""NVSTEREOSCOPIC.IMG" where screenshots go;
•	if you go in the "log" directory there will be a file for the game, and if you open that up in notepad you will see at the top the separation and convergence settings - copy and paste them into the games DX9Settings.ini file where the presets are defined, the values will be hex format I believe, but make sure you remove the leading "0x" if it is present as the helix dll won't recognize the value otherwise.
•	Do this for each preset (Alt-Tab out of the game for each one)
•	You will need to restrat the game to pick up the values from the DX9Settings.ini file
Installation
Steps:
1.	 Extract this zip file to the games exe directory.  In my case this is D:\Steam\steamapps\common\METAL GEAR RISING REVENGEANCE
2.	 Run the game.
Posted by mike_ar69
