Wednesday, November 18, 2015
Fix Resolves:
•	New action camera cross-hair pushed to depth.
•	Removed broken target rings
•	Removed IMO useless 2D life-bar texture indicators for world completion, level scaling etc
•	Updated original fix to work with new 64 bit client and latest helix dll to resolve memory issues
•	Updated for more reasonable default UI depth setting to work with 100% separation
•	Removed Sweetfx dependency of original fix.
•	Ultra Shadows are no longer a problem. (Anet resolved)
•	Fix designed for Surround configurations but should work just as well on a single screen.
Remaining issues:
•	Map tied to 3D mouse convergence.
•	Some lighting/shadow issues in a few rare areas with expansion visual update. (rare and not game breaking) May improve with an update later. More prolific in HOT Verdant Brink Map
•	Finishers area in UI overlays a weird ground texture when entering. Suggest temporarily switching 3D off when selecting a finisher. 
•	Some expansion cut scenes are not 3D/At depth
•	Note I haven't seen the whole game as it's so vast, so there maybe a few other things.
Installation:
1.	Update your game to use 64 bit client. files and instructions available on your Anet account login page, and run the game once from the 64 bit client to create the necessary folders.
2.	In game set Shaders to Medium. Everything else can be to your choosing.  (Anet broke support when adding new visual updates for high shaders, visual impact trade-off is relatively minimal), and log out.
3.	Download this Archive and extract contacts into your guild wars 2 directory where the games .exe exists. Merge folders / Overwrite if asked.
4.	Run the game from 64bit clients executable
5.	Recommend fresh installation using only this archive but overwriting old fix should work.
Heart of Thorns Expansion is not Required. 
Recommendations:
•	Set separation to 100%
•	When first in game open the map and set convergence (CTRL + F5, F6) to a level to play the game and be able to comfortably use the map. The icons have pop out, and too aggressive convergence settings will offset them. Press F7 to save
•	Game is set by default to the first preset. (Num 1) The other presets work  as per original fix 0, 1, 2, 3 with Num 0 at screen depth, and have left them to honor this but I haven't changed them as I find them unwieldy with the UI.
•	Strongly recommend playing this in the new action mode it makes the game much more enjoyable. and removes the need for the target rings. Toggle can be configured in game key-binds. May need to modify some game targeting options to make it comfortable. But I think its far superior.
It is possible to apply the fix to the 32bit client so let me know in the comments if you need help with this, but I don't recommend it unless you absolutely have too. The game has been crashing for me in 32bit.
I would say it could practically be considered to be 3D ready again, may clean up remaining issues over time.
Fix by Eincrou, Necropants and 3d4dd with special thanks to DarkStarSword and 4everAwake.
Posted by Necropants
