Tuesday, October 24, 2023
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3D Vision and geo-11 fix for Yakuza 5 Remastered.
Update (2023-10-24): added geo-11 fix. Autoconvergence enabled by default, and with lots of automatic presets for the many minigames of the game. Stereoized specular reflections. Other fixes.
Fixed
•	Shadows.
•	Lighting.
•	Light shafts.
•	Haloing problems.
•	Water effects.
•	Reflections.
•	Distortion effects.
•	Saejima attack effects.
•	Stereoized specular reflections.
•	Stereoized Virtua Fighter 2 arcade, with added widescreen and no scanlines by default.
•	Dynamic crosshair for first person mode (looking around and snowball fights).
•	Added a depth of field toggle (F4).
Known issues
•	Music concerts have a screen with double depth content when they are showing a real time image (imagine a 3D TV inside the 3D game).
Installation
•	(geo-11, with build v0.6.182): download this file and extract its contents in the "Yakuza 5\main" folder, where "Yakuza5.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, both "nvidia_dx11" and "nvidia_dx9" work, in fullscreen mode, but "nvidia_dx9" needs vsync disabled in the game options (driver vsync is OK).
•	(Older 3D Vision fix): download this file and extract its contents in the "Yakuza 5\main" folder, where "Yakuza5.exe" is.
•	Run the game and let it overwrite the profile the first time.
Hotkeys (numbers aren't from the numpad)
•	F1: convergence presets (0, 0.5, 1, 2). 2 by default. This key only works if you disable autoconvergence.
•	XB_LEFT_THUMB: low convergence (0.6) toggle. Useful when the game doesn't trigger the low convergence preset. This key only works if you disable autoconvergence.
•	F4: depth of field toggle for cutscenes. Not disabled by default.
•	F5: vignette toggle. Not disabled by default. The reason for not disabling it by default is that it's used for some lighting in cutscenes.
•	F6: Virtua Fighter 2 scanlines toggle. Disabled by default.
•	1: arcade X aspect ratio presets (4:3 and 16:9). Full 16:9 screen by default. If you configure the screen size ingame to not leave borders up and down.
•	2 (not the numpad): six bloom presets, (x0, x0.2, x0.4, x0.6, x0.8, x1). x1 by default.
•	3 (not the numpad): dynamic HUD samples (300, 600, 1000, 2000). 300 by default (it's enough without hurting performance).
Recommendations
•	Use the "Auto" ingame fps limit, because the "60" fps limit makes everything below it run in slow motion. And at this date, you're going to get low fps in crowded outdoors locations.
•	I recommend using the mod that restores the original licensed music and better video cutscenes.
•	If you use 2560x1440 resolution, don't use 100% resolution scaling, because it looks badly scaled indoors. Using 99% or 101% fixes it, if you don't want even higher numbers.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
