Tuesday, November 13, 2018
Dragon Age II [DX11] - 3DV-Ready Fix - Losti V-1.2
***This fix is my first one created by my own using the knowledge learned from  DarkStarSword, DJ-RK and most of it from DHR***
LATEST official 3D-Vision-Geforce Driver: 425.31
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Special Thx goes to:
•	DarkStarSword - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
•	DJ-RK- supports me with his knowledge in the near past
•	DHR - for everything you teaches me, THANK YOU, THANK YOU SO MUCH !! You are here if someone needs your help, THY!!!!
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
-- ~23 h development time later ---
Update: V1.20
•	fix one eye HUD problem
•	ScreenSpaceAmbientOcclusion enabled, flickering seems to be gone using single Card, having 2 cards installed, ENABLE SLI to get it working fine
•	shadows from casting lights enabled, because they are fixed
Update: V1.00
•	release
1. Fixed:
•	decalls Losti
•	lights Losti
•	HUD Losti
•	impact effects Losti
•	halos for lights/shadows/effects Losti
•	water Losti
2. Issues left:
•	sometimes the minimap will be somewhat wrong in depth....don’t ask my why
==> Please report existing problems or upcoming one via EMAIL to my PP donation address or in the 3D Vision forum, I will not check this post!!!!
3. Download - Fix V 1.20
•	Dragon Age II [DX11] - 3DV-Ready Fix - Losti V-1.2
4. Introduction get it working:
•	uninstall old fixes!!!
•	get the latest NVIDIA driver!!!!!!!!!!!!!!!!! Use DisplayDriverUninstaller if you run into any issues.
•	extract the archive to the ...\bin_ship\ folder of your game installation
•	Press F7 after game start or later to toggle 3D if it’s not enabled automatically
•	check Full Screen Mode in the game options
•	see KeySettings because of HUD-management, press X making HUD in menus is suitable.
5. Ingame Settings:
•	anything you want, except:
•	disable/do not check "Screen Space Ambient Occlusion" in the video settings, this is flicker!!
6. Key Settings:
6.1 Key Settings (Keyboard + Mouse):
HUD-Key - for sutible HUD view - set key:
•	"X"
(this is a set key, needs to be resetted => see standard gaming depth key)
(This is resetted for normal playing while moving with W -Key)
HUD-Key - for suitable HUD view - hold key:
•	"ALT"
•	(this is a hold key, only enabled while holding ALT
•	==> This is for setting the HUD/mouse OK in demand in menus, e.g. while looting or reading tutorial messages if you need
Standard Gaming Depth:
•	"w" (hold down 0,1 sec)
==> This will set your game to STANDARD convergence and HUD/mouse depth settings
HUD-Key - Menues like inventory etc:
•	"i"
•	"m"
•	"c"
•	"j"
•	"p"
(this is a toggle key (on/off if presses several times)
==> set up correct HUD while entering game menus. This is resetted for normal playing while moving with W –Key
Reduce convergence:
•	"e"
(this is a toggle key (on/off if presses several times)
==> This is for dialogues scenes having too high depth
Coursor Depth Scaling:
•	","
==> Scales depth of mouse courser. This is resetted via W-key (see above), only for finding a suitible standard depth, or remove the W-Key if you will keep your settings while playing
NPC/LOOT-Items Depth Scaling:
•	"."
==> Scales depth of thing related to NPCs/Lootboxes etc.... This is resetted via W-key (see above), only for finding a suitable standard depth, or remove the W-Key if you will keep your settings while playing
7. Key Setting - Customization - Standard Version
if you don’t like the settings the fix comes with, you have to find your own likes:
•	choose your desired separation and convergence in the game (for the HUD you can cycle presets via Key (see key-settings)
•	to see your convergence/separation set
[Hunting]
hunting=1 in d3d11.ini
and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or restart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
•	edit the sections below *; Example for changing default settings* in d3dx.ini
•	set your desired Separation and Convergence in the "Standard Gaming Depth Key" section as well as HUD depth (z=...) and others (see chapter 7.1 for constants)
7.1 Constants
--only for more advanced users---
less values = more @ screen depth than the fix comes with
larger values = more in depth than depth than the fix comes with
==> This are the values setted via StandardGamingDepth key (w +100ms wait) by default
General HUD depth
z = 0.3
HUD DEPTH SCALE - Target Items Mouse etc
z2= 2.4
Mouse Depth scaling
z3= 2.04
7.2 Advanced Key Config
---only for more advanced users---
You can define keys using in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
;(for choosing a key see here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
;(replace CONSTANTX with the constants written above)
;(replace XXX with a value, see above)
;(replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%)
;(replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes, standard is 1.5)
Key = KEY
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
Key Press Types:
type = hold ==> only active while holding this key
type = toggle ==> enable/disable this setting
type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle bewtween 100% and 50% separation pressing this key
no deffinition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = if you like the setting but want another key for it.
Acknowledgements
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
