<Section xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve" TextAlignment="Left" LineHeight="Auto" IsHyphenationEnabled="False" xml:lang="en-us" FlowDirection="LeftToRight" NumberSubstitution.CultureSource="Text" NumberSubstitution.Substitution="AsCulture" FontFamily="Segoe UI" FontStyle="Normal" FontWeight="Normal" FontStretch="Normal" FontSize="13" Foreground="#FFD2D2D2" Typography.StandardLigatures="True" Typography.ContextualLigatures="True" Typography.DiscretionaryLigatures="False" Typography.HistoricalLigatures="False" Typography.AnnotationAlternates="0" Typography.ContextualAlternates="True" Typography.HistoricalForms="False" Typography.Kerning="True" Typography.CapitalSpacing="False" Typography.CaseSensitiveForms="False" Typography.StylisticSet1="False" Typography.StylisticSet2="False" Typography.StylisticSet3="False" Typography.StylisticSet4="False" Typography.StylisticSet5="False" Typography.StylisticSet6="False" Typography.StylisticSet7="False" Typography.StylisticSet8="False" Typography.StylisticSet9="False" Typography.StylisticSet10="False" Typography.StylisticSet11="False" Typography.StylisticSet12="False" Typography.StylisticSet13="False" Typography.StylisticSet14="False" Typography.StylisticSet15="False" Typography.StylisticSet16="False" Typography.StylisticSet17="False" Typography.StylisticSet18="False" Typography.StylisticSet19="False" Typography.StylisticSet20="False" Typography.Fraction="Normal" Typography.SlashedZero="False" Typography.MathematicalGreek="False" Typography.EastAsianExpertForms="False" Typography.Variants="Normal" Typography.Capitals="Normal" Typography.NumeralStyle="Normal" Typography.NumeralAlignment="Normal" Typography.EastAsianWidths="Normal" Typography.EastAsianLanguage="Normal" Typography.StandardSwashes="0" Typography.ContextualSwashes="0" Typography.StylisticAlternates="0"><Paragraph Margin="0,0,0,10"><Span FontStyle="Italic"><Run>Sunday, December 04, 2016</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/56e6da69e7e564d174000010/nvidia./"><Run>Stereo Image 1</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/56e6da51e7e5640075000007/nvidia./"><Run>Stereo Image 2</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/56e6daa9e7e5648d7200031d/nvidia./"><Run>Stereo Image 3</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/56e6dadae7e5641a6200000c/nvidia./"><Run>Stereo Image 4</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/56e6dac5e7e564e752000007/nvidia./"><Run>Stereo Image 5</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/56e6daefe7e564377e00000d/nvidia./"><Run>Stereo Image 6</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>v1.1: </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://s3.amazonaws.com/DarkStarSword/3Dfix-Far+Cry+Primal-1.1.zip"><Run>3Dfix-Far+Cry+Primal-1.1.zip</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>v1.0: </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://s3.amazonaws.com/DarkStarSword/3Dfix-Far+Cry+Primal-1.0.zip"><Run>3Dfix-Far+Cry+Primal-1.0.zip</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Update v1.1</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>This update is primarily aimed at improving the performance on SLI systems. Running at 2560x1440 with water quality set to 'High', I see improvements from 29fps in v1.0 to 55fps in v1.1, and with water quality set to 'Very High' I see improvements from 10fps in v1.0 to 50fps in v1.1!</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Note that enabling the SBS/TAB custom shader will still have a significant impact to the framerate in SLI (stay tuned - improvements to halve the cost and limit it to when SBS/TAB is actually being used are planned).</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>For single GPU users there is still an improvement - the crosshair should now be less "jumpy", and will prefer to stay behind small objects like grass or foliage.</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Updated to 3DMigoto 1.2.50</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Driver profile is automatically updated on launch.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Downscale depth buffer to 1/16th resolution for crosshair depth calculations to improve SLI framerate, and make crosshair less "jumpy".</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Downscale reflections to 1/2 their original resolution before swapping eyes, and limit operation to once per frame to drastically improve SLI framerate (reducing water quality slightly will also make an additional improvement to SLI framerate).</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Fixed</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Volumetric fog completely and accurately fixed and looks awesome in 3D :)</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="20,0,0,4"><Paragraph><Run>Shadow volumes (e.g. cast from trees)</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Light volumes (e.g. in caves)</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Camp fires</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Density near mountains</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Density near cliffs</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Density in sky</Run></Paragraph></ListItem></List></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Specular highlights are fixed accurately!</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Lights / Shadows</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="20,0,0,4"><Paragraph><Run>Tile Lighting</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Directional</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Ambient</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Physical</Run></Paragraph></ListItem></List></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Water reflections</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="20,0,0,4"><Paragraph><Run>Real reflections outdoors (using stereo reversal technique)</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Environment map reflections in caves</Run></Paragraph></ListItem></List></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Ambient Occlusion</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="20,0,0,4"><Paragraph><Run>Normal map artefacts</Run></Paragraph></ListItem><ListItem Margin="20,0,0,4"><Paragraph><Run>Disabled false velocity smearing</Run></Paragraph></ListItem></List></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Auto crosshair added</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Enemy &amp; animal tags</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Mask of Krati crystals around edge of screen moved to fixed depth</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Halos</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Lens flares</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Vignette pushed to depth</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Hunter vision yellow outline fade out at edge of screen lined up better</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Underwater caustics</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Decals</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Bloom</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Installation</Run></Paragraph><List MarkerStyle="Decimal" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Unpack the zip file to the Far Cry Primal\bin directory</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Launch the game. The first time you run it (and again after any driver update) you will get a UAC prompt for Rundll32 to install the driver profile - choose yes.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Disable Motion Blur in the settings</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>If using SLI, lower the water quality to 'High' to improve the framerate and reduce stuttering.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">HUD Modes</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Two different automatic HUD modes are provided:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>The default mode will adjust the entire HUD based on the centre of the screen, which is well suited to general gameplay so that the crosshair will line up with the target.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>The second mode will try to adjust the HUD to be mostly in front of anything on the screen. This mode is intended for use in cutscenes to help make the subtitles easier to read.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>The ~ key can be used to toggle between both of these modes. If you would prefer to use a fixed depth HUD, you can do so by editing the d3dx.ini - x2 sets the mode and x sets the fixed depth for mode 0.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Convergence Presets</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Press backslash to cycle between two convergence presets - a low preset recommended for most of the game, and a high preset intended for use in the Legend of the Mammoth DLC.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Side-by-Side / Top-and-Bottom Output Modes</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To enable it, edit the d3dx.ini, find the [Present] section and uncomment the following line by removing the semicolon from the start:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>run = CustomShader3DVision2SBS </Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Then, in game press F11 to cycle output modes. If using 3D TV Play, set the nvidia control panel to output checkerboard to remove the 720p limitation.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Notes</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>There are some reports that recent drivers are causing issues for some people. If you have trouble, 361.91 and 362.00 are known to work for this game.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>I may revisit the game later to improve the HUD like I did in FC4, but this is quite playable as is.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Known Issues</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Vignette underwater is not lined up with the edge of the screen (related to the HUD), but is a pretty minor issue.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Some of the cutscenes have excessive sparkles at the far left of the screen.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Some of the reflections are not accurate in 2D, and therefore not accurate in 3D either. The river near the village is probably the worst for this as from certain camera angles plants can be seen stretched across the water. This is a game bug.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>If you use an unusual resolution, the fog in some areas (such as while obtaining the Owl guide) may be cut off the right of the screen. This occurs even in 2D and is a game bug. 1920x1080 and 1280x720 both work fine.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Like my Work?</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Consider supporting me on </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.patreon.com/DarkStarSword"><Run>Patreon</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run FontStyle="Italic">This mod is created with 3DMigoto (by Bo3b, Chiri &amp; myself) and uses Flugan's assembler</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span FontStyle="Italic"><Run>Posted by </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.blogger.com/profile/14402135338628481428"><Run>DarkStarSword</Run></Hyperlink></Span></Paragraph></Section>