Thursday, November 07, 2019
Control - 3D-Vision-Ready-Fix - Losti - V1.01
***This fix was made by Losti with some elements from Quantum Breake by Masterotaku**
LATEST official 3D-Vision-Geforce Driver: 425.31
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
Special Thx goes to:
•	DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
•	masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
•	masterotaku - for the help here with some issues and giving me the formulas for decal fix from Quantum Break fix, also have taken 3 formulas for shaders from this fix, THANK YOU MY FRIEND !!!  - donate @ masterotakusuko@gmail.com
•	whyme466, TheBigDogma and Blacksmith56 for donating 2/3 of the game !!!

-- ~83 hr time of development later ---
Latest Update: V1.01 - 30.11.2019
•	fix missing outlines 
Update: V1.00 - 06.10.2019
•	release
•	NOTE: Only for DX11, Ray Tracing and DLSS may not supported, disable it in game options 
1.  Fixed
•	PS shaodws (Losti)
•	CS shaodws (Losti)
•	PS lights (Losti)
•	CS lights (Losti)
•	VS lights (Losti)
•	Light cones (Losti)
•	HUD (Losti)
•	Halos (Losti)
•	Screen space reflections (SSR) (Losti)
•	Global reflections (Losti)
•	GS fog (Losti)
•	Decals (Masterotaku)
•	Outlines (Losti)
•	Additional effects never seen but may be there in the game, shaders taken from shader cache, fix applyed from Masterotakus Quantum Break Fix
2.  Issues left
•	Some AO shadows seems to be not cool if standing near objects
•	SSR is not even 100 % ok
•	Global reflections will have motion sickness while moving and burn in particles if stand still, cured by moving (disable global reflections in game options if you can't live with that)
•	HUD texture update is delayed sometimes resulting in some HUD glitches or too much depth for some HUD-textures, read section 5 for curing options via keys
•	Motion sickness for SSR, also present in 2D and without any fix (means they are slighly out of depth while moving
•	Strange reflection appearance, some reflections having strange lines or particle like appearance, this is also present in 2D without any fix
•	Any fixed effect in the game (shadows, lights, reflections) will became a view millisecond out of depth, the correction is done a little bit slower than the display of it
•	HUD glitches for enemy target marks and health bars, some of the textures are a bit out of depth
You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de
3.  Download
•	Control - 3D-Vision-Ready-Fix - Losti - V1.01
4.  Introduction to get it working
•	NOTE: Only for DX11, RayTracing and DLSS may not supported, disable it in game options if you have problems !!!
•	Shuttering problems? Chtiblue solved this: scanline to -20 in RTSS (Rivatuner Statistics Server)
•	Be sure to remove old versions using uninstall.bat
•	Copy archive files to ...GAMEDIRECTORY\
•	If something is wrong,  press F10 or restart the game!!!!!!
•	You need to pess "P" if you HAVE icons in HUD out of depth like access things e.g. the abilitys at a savepoint to correct deph of icons, please note that they will only be at screen depth if you go over it, its a problem of texture depth actualization, press "P" again to have crosshair @ autodepth in game
•	If crosshair is @ screen depth in game after pressing key "P" for menu correction, and you are back into the game and press "P" again and it is still @ screen depth: press F10
•	If the game will be covered by a one eye texture, restart the game
•	Read the key definitions for adjust the game
4.1 Ingame Settings
•	Up to you, the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings
•	I don't suggest motion blure or film grain
5.  Key Settings
5.1  Key Settings (Keyboard + Mouse Gameplay)
"+" or "-"
•	Cylces convergence, you can cycle forward with "+" and backwards to the prev. convergence with "-"
"*" or "/"
•	Target mark and healthbar depth,  you can cycle forward with "+" and backwards to the prev. convergence with "-" if you don't like the standard settings to move it more to screen depth
"BACKSPACE"
•	This disables the auto depth for target mark and health bars if you dont like the flipping of its depth, you can adjust the static depth with "*" or "/"
"P"
•	Correction for menu icons out of depth in some cases, please note that: after pressing this key the icons move only some more out of depth and only they will only move to screen depth if you hover over or click it with mouse or move over it with gamepad
"F10"
•	Restore standard game settings for HUD, use this if crosshair still remains at screen depth after some menu actions or if pressing "p" will not work to push the crosshiar/object marks back into depth after pressing "p" and back in the game after pressed it before to correct hud icon depth
5.2  Key Settings (Controller Gameplay)
"XB_GUIDE"
•	Correction for menu icons out of depth in some cases, please note that: after pressing this key the icons move only some more out of depth and only they will only move to screen depth if you hover over or click it with mouse or move over it with gamepad
Acknowledgements
•	THANK you DSS for being on this earth :-)
•	THANK you masterotaku for being on this earth :-)
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
