Saturday, October 21, 2023
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Stereo Image 2
Stereo Image 3
3D Vision and geo-11 fix for Ni no Kuni II: Revenant Kingdom.
Update (2023-10-21): added geo-11 fix. Fixed motion blur and temporal antialiasing, more minor effects, and other things needed to make it work properly in geo-11. Autoconvergence enabled by default.
Fixed
•	Shadows.
•	Lighting.
•	Volumetric lighting.
•	Light shafts.
•	The sun.
•	Footsteps.
•	Water.
•	Screen space reflections.
•	A lot of haloing problems.
•	Realistic depth for specular reflections except for characters, which didn't look good.
•	Dynamic cursor depth.
•	Motion blur, although this effect significantly affects GPU usage.
•	Temporal antialiasing.
Known issues
•	There are some very small imperfections in water reflections (not screen space reflections).
•	Although correct in 3D, some adjustments I did to characters lighting also affect them in 2D. You will notice it a bit if you compare them in screenshots, but it shouldn't be worrying.
Installation
•	(geo-11, recommended, with build v0.6.182): download this file and extract its contents in the "Ni no Kuni II Revenant Kingdom" folder, where "Nino2.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
•	(Older 3D Vision fix, for historic purposes or 2D use): download this file and extract its contents in the "Ni no Kuni II Revenant Kingdom" folder, where "Nino2.exe" is.
•	Launch the game and let it overwrite the profile.
Hotkeys
•	F1: convergence presets (0, 1, 2, 2.5, 3, 4). 2.5 by default. This fix doesn't include a dynamic convergence feature, so you need to change it manually for cutscenes if you think the default convergence is too high.
•	F2: HUD depth presets for screen depth elements (damage, lock on, and enemy names already have real depth). The mouse cursor is always at dynamic depth when the situation makes sense for it.
•	F4: cel shading toggle. Just for fun.
•	F5: screen space reflections ground distance multiplier (1, 2, 4, 8, 16, 0). x1 by default. It increases how much geometry is reflected in some situations. It doesn't have a performance penalty.
•	F6: specular reflections at surface depth toggle. In case you want to see how they looked by default instead of the realistic way. I recommend not touching this hotkey.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
