<Section xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve" TextAlignment="Left" LineHeight="Auto" IsHyphenationEnabled="False" xml:lang="en-us" FlowDirection="LeftToRight" NumberSubstitution.CultureSource="Text" NumberSubstitution.Substitution="AsCulture" FontFamily="Segoe UI" FontStyle="Normal" FontWeight="Normal" FontStretch="Normal" FontSize="13" Foreground="#FFD2D2D2" Typography.StandardLigatures="True" Typography.ContextualLigatures="True" Typography.DiscretionaryLigatures="False" Typography.HistoricalLigatures="False" Typography.AnnotationAlternates="0" Typography.ContextualAlternates="True" Typography.HistoricalForms="False" Typography.Kerning="True" Typography.CapitalSpacing="False" Typography.CaseSensitiveForms="False" Typography.StylisticSet1="False" Typography.StylisticSet2="False" Typography.StylisticSet3="False" Typography.StylisticSet4="False" Typography.StylisticSet5="False" Typography.StylisticSet6="False" Typography.StylisticSet7="False" Typography.StylisticSet8="False" Typography.StylisticSet9="False" Typography.StylisticSet10="False" Typography.StylisticSet11="False" Typography.StylisticSet12="False" Typography.StylisticSet13="False" Typography.StylisticSet14="False" Typography.StylisticSet15="False" Typography.StylisticSet16="False" Typography.StylisticSet17="False" Typography.StylisticSet18="False" Typography.StylisticSet19="False" Typography.StylisticSet20="False" Typography.Fraction="Normal" Typography.SlashedZero="False" Typography.MathematicalGreek="False" Typography.EastAsianExpertForms="False" Typography.Variants="Normal" Typography.Capitals="Normal" Typography.NumeralStyle="Normal" Typography.NumeralAlignment="Normal" Typography.EastAsianWidths="Normal" Typography.EastAsianLanguage="Normal" Typography.StandardSwashes="0" Typography.ContextualSwashes="0" Typography.StylisticAlternates="0"><Paragraph Margin="0,0,0,10"><Span FontStyle="Italic"><Run>Monday, September 02, 2019</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://u.cubeupload.com/masterotaku/gzdoom004.jpg"><Run>Stereo Image 1</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://u.cubeupload.com/masterotaku/gzdoom007.jpg"><Run>Stereo Image 2</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>3D Vision fix for </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://zdoom.org/downloads"><Run>GZDoom</Run></Hyperlink><Run>, 64 bits version, the source port of the old Doom games (and all supported mods). Thanks to Helifax for making this OpenGL wrapper all by himself.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span FontWeight="Bold"><Run>Update (2019-09-02):</Run></Span><Run> added the "</Run><Run FontWeight="Bold">libmmd.dll</Run><Run>" file that some people needed to make the fix work. If for some reason you also need "</Run><Run FontWeight="Bold">ucrtbased.dll</Run><Run>", you can unzip it from </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://masterotaku.s3.amazonaws.com/GZDoom/ucrtbased.7z"><Run>this file</Run></Hyperlink><Run>.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span FontWeight="Bold"><Run>Update (2019-09-01):</Run></Span><Run> fix updated to the latest OpenGL wrapper, improved stereoization formula and tested with GZDoom 4.2.0. The old fix version </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://masterotaku.s3.amazonaws.com/GZDoom/gzdoom_3.2.1_3D_Vision_fix.7z"><Run>here</Run></Hyperlink><Run>.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span><Run TextDecorations="Underline">Explanation</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>In Windows 7, it can be played in 3D Vision natively using quad buffer stereoscopic 3D (in the OpenGL renderer options). However, at some point in Windows 10, it doesn't trigger the glasses nor produce a 3D image anymore. This fix is aimed at people that can't get that mode to work.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>This fix uses frame sequential 3D (just like all OpenGL fixes in this site), meaning that very fast horizontal camera movements can cause a bit of disorientation. However, it's very easy to get 60fps per eye, so it isn't that easy to notice.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>You can use your Nvidia convergence hotkeys, unlike in the native 3D mode of GZDoom. To customize depth, open "3DVisionWrapper.ini" and change the value of "DepthMultiplicationFactor".</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>If you want to use the native 3D implementation of the game, you can use 3D SBS narrow mode in GZDoom and set "Enable3DPostEffect = true" in "3DVisionWrapper.ini". Keep in mind that ingame 3D modes are reset at every launch. With your Nvidia convergence hotkeys you can move the screen into depth or make it pop out.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span><Run TextDecorations="Underline">Fixed</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Stereoized geometry, without breaking any HUD elements.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>HUD, crosshair, and weapon depth hotkeys made for GZDoom 4.2.0.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span TextDecorations="Underline"><Run>Installation</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Download </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://masterotaku.s3.amazonaws.com/GZDoom/gzdoom_4.2.0_3D_Vision_fix.7z"><Run>this file</Run></Hyperlink><Run> and extract its contents in your gzdoom folder, like "gzdoom-bin-4-2-0-Windows-x64", where "gzdoom.exe" is.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Set "gzdoom.exe" to run as administrator.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Play the game in OpenGL mode, but don't use any 3D or VR mode in the ingame options.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Enable the full options menu, go to Display Options -&gt; Dynamic Light Options -&gt; Light shadowmaps. Set it to "Yes".</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span><Run TextDecorations="Underline">Hotkeys</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>l: normal convergence.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>p: high convergence.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>o: crosshair depth toggle (if you use a crosshair in the HUD options).</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>i: HUD depth toggle.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>j: weapon depth toggle.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span><Run TextDecorations="Underline">Notes</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>The extra hotkeys (aside from convergence) may not work in different versions than the ones I tested. I will update this fix for future versions every once in a while..</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Stereoization will work in all future versions, I assume.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>If you use a newer GZDoom version and HUD hotkeys don't work, I recommend deleting the contents of the "Shaders" folder.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span FontStyle="Italic"><Run>Posted by </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.blogger.com/profile/01110818872042111988"><Run>masterotaku</Run></Hyperlink></Span></Paragraph></Section>