Wednesday, July 29, 2020
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3D Vision fix for BERSERK and the Band of the Hawk.
Fixed
•	Lighting.
•	Shadows.
•	Decals.
•	Haloing problems.
•	Water.
•	Light shafts.
•	Sun position.
•	Skybox.
•	Screen space reflections.
•	Realistic specular reflections.
•	Stereoized parallax occlusion mapping.
•	Volumetric fog.
•	Correctly stereoized HUD elements like nameplates, enemy life bars, etc, which have a real position in space. The rest of the elements are affected by static HUD depth presets.
Installation
•	Download this file and extract its contents in the "BERSERK and the Band of the Hawk" folder, where "BERSERK.exe" is.
•	Run the game and let it overwrite the Nvidia profile.
•	If you are on Windows 10, ignore the game trying to get you to enable Windows 7 compatibility mode every time you play it (this would probably disable 3D).
Hotkeys and features
•	F2: convergence presets (0, 100, 250, 350). 350 as the default setting.
•	XB_LEFT_THUMB: low convergence preset toggle (100 convergence). Preferable for ingame cutscenes or final moves, rather than using F1.
•	F3: HUD depth presets, for static elements and movies. 40% depth by default.
•	F4: screen space reflections rays multiplier (1, 2, 4, 8, 16). By default x1. This controls how many things can be reflected by SSR, but it's quite useless in this game. A bigger multiplier means more GPU usage. I don't recommend using this.
•	F6: vignette toggle. Disabled by default. I recommend leaving it disabled.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
