Saturday, December 15, 2018
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3D Vision fix for One Piece Burning Blood. It includes some graphics options.
Fixed
•	All haloing problems (smoke, water, refraction effects, etc).
•	Decals like fire burned ground.
•	Light shafts.
•	Stereoized things that needed stereoizing, with custom profile settings.
•	Automatic low convergence preset for special attacks that need it, and battle intros.
Installation
•	Download this file and extract its contents in the "ONE PIECE BURNING BLOOD" folder, where "OPBB.exe" is.
•	Open the properties of "OPBB.exe", go to the compatibility tab, and check the "Disable fullscreen optimizations" checkbox.
•	Launch the game and let it overwrite the profile.
Notes
•	The game is limited to 1920x1080 internal resolution. In "d3dx.ini" the fix forces fullscreen ("full_screen=2") and 1920x1080 resolution ("width=1920" and "height=1080") by default. If I don't do that, the game forces an even lower internal resolution for some reason.
•	Another possibility you have is commenting those last two settings I mentioned (with ";" before them), setting "full_screen=0" and using Special K to force your own output resolution. You'll need to use the following options in "dgxi.ini": "OverrideRes=????x????", "Fullscreen=true", "ForceFullscreen=true" and "RefreshRate=120".
Hotkeys
•	F1: convergence presets.
•	F2: HUD depth presets. Prerendered videos not included, since it can cause issues elsewhere.
•	F3: HUD toggle. Not disabled by default.
•	F4: depth of field toggle. Not disabled by default. It won't disable DoF in the "Island" stage. It also affects colors in some ways.
•	F5: bloom toggle. Not disabled by default.
•	F6: vignette effect toggle. Not disabled by default. I recommend using this hotkey.
•	1 (not the numpad): cel shading toggle. Not disabled by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
