Sunday, July 07, 2019
Outer Wilds - 3D-Vision Fix - Losti - V1.20
***This fix was made by Losti -- Halo Fix formula taken from DHR's UNITY-Fix***
•	--------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
Special Thx goes to:
DHR - for UNITY-UNIVERSAL FIX (halo fix taken here) - donate @ dhr.donation@gmail.com
DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
_________________________________________________
•	-- ~18 hr time of development later ---
_________________________________________________
Latest Update: V1.20 - 04.08.2019
•	HUD fixes for space and translation tool
•	additional fixes by DSS UNITY script
Update: V1.10 - 07.07.2019
•	suitable HUD and depth for carry the space suit
•	added autodepth to a missing crosshair variant in space suit
NOTE: Auto Depth HUD is disabled in Space Mode because of its complicate scaling for all the elements!
==> Please READ!!!!!!!!!! the new things about how to get it working in the 4th section here!!!
Update: V1.00 - 07.07.2019
•	release
•	  Fixed
•	shadows (Losti)
•	lights  (Losti)
•	HUD and crosshair autodepth (Losti)
•	Halo (DHR)
•	water (Losti) - reflection offline
1.	  Issues left
•	light correction is out @ higher distance but flip in correct if you came near the ligth source, I never have found any solution for this!
•	some minor light and shadow issues ref. the depth
•	water reflection offline
•	in some cases and angels of view the ground is wrong, i havnt found a solution for this here
•	some HUD issues left
You have gamebreaking issues? --- please privide a screenshot and a savegame to rauti@inetmx.de
1.	  Download
•	OuterWilds_3D-Vison_Fix_V1.20_Losti.zip
1.	  Introduction to get it working
•	copy archive files to Outer Wilds main directory
•	start it with OuterWilds.cmd !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
•	NOTE: Changing convergence in space suit mode is not recommented!!! Its optimized for a good view with an active "space cannon". EVERY hud Element in the space suit needs a special depth correction value, hence it would be a huge invest of time to scale this. THIS is something i do not want to do. Means: live with convergence given by the automatic switch if you carry space suit or do it by your own!
•	NOTE: Auto Depth HUD is disabled in Space Mode because of its complicate scaling for all the elements!
NOTE: Entering the menu and return back to the game while gaming, may result in a reload of the fix, this is "announced" by some window-mode-fullscreen-mode-switch
==> If you are in Space Suit the convergence is much too high! Please press F10 ins that case!!!!!!!!!!!!!!!!!!!!!!!!!
1.	3  Ingame Settings
•	up to you
1.	  Key Settings
1.	1  Key Settings (Keyboard + Mouse Gameplay)
"TAB"
•	switch to low convergence if you need this, may be in some very close dialoges
•	2  Key Settings (Controller Gameplay)
"XB_GUIDE"
•	switch to low convergence if you need this, may be in some very close dialoges
•	  Key Setting - Customization
•	---only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
•	to watch your current convergence/separation set hunting=1 in d3d11.ini
•	change constants/settings/keys and check the result in game by pressing F10
1.	1  3Dmigoto - Constants
•	---only for more advanced users---
•	the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!
•	--------------------------------------------
1.	2  Advanced Key Config
•	---only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
•	for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
•	replace CONSTANTX with the constants written above
•	replace XXX with a value, see above
•	replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
•	replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
•	type = hold ==> only active while holding this key
•	type = toggle ==> enable/disable this setting
•	type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
•	-if you have more settings you need to define it for every cycle step:
•	-means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
•	no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
•	THANK you DSS for being on this earth :-)
•	THANK you DHR for UE4 universal fix!!
•	THANK you masterotaku for being on this earth :-)
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
