Thursday, November 10, 2022
 UNREAL Engine 4 – Universal Fix 2
— Created and assembled by Losti —
— Made with and for the 3D-Vision Community —
— Version: 9.12 —
Stereo Image 1
For continuous Geo11 Driver Support please join Dave Lockwood at Patreon:
https://www.patreon.com/user/posts?u=9313963
For continuous updates and support please consider some contribution via PayPal to:
•	https://paypal.me/losti3d
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•	https://www.patreon.com/Losti
Lets keep 3D-Vision alive all together! Please enjoy games using UE4-Engine with this fix!
Infos and download @ MTBS:
NOTE: Make SURE to READ this for getting the main changes in the fix related to AUTO Depth HUD/UI behavior in 9.00 and later:
https://www.mtbs3d.com/phpbb/viewtopic.php?p=184246#p184246
Change-Logs:
Complete Change-Logs - 1.00 to 9.02
•	https://losti.s3.amazonaws.com/ChangeLogs.txt
Change-Logs - 9.06 to 9.11
•	update to geo11 v0.6.76
•	more games should now work with GEO11, less crashes
•	AutoConvergence improved, Option AutoConvergence OFFSET added for more fine tuning general depth in AC mode
•	AutoConvergence config for geo11 adjusted to be 100% like in 3dmigoto
•	several motion blur RegEx fixes
•	new effefct toggle option added, that can be used to reduce blur and raise sharpening that also reduces convergence change related motion sickness
•	simple game start via 0_Start3D.cmd if the game was confogured by 0000_Start_GEO11.cmd or 0000_Start_MIGOTO.cmd (default game start is MIGOTO)
•	many scripts removed, only 0_Start3D.cmd and 0000_Start scripts left, doing the things you need to run a game
•	only migoto launcher option left for crash prevention, the others not needed anymore. If you crash a game you can try some compatibility options for the starting exe instead
•	more extended autoconvergence depth buffer for older games
•	fixed an issue that depth buffer got lost in some games
•	added restriction for resource copies for HUD shaders to save some performance
•	epic overlay crashes fixed if you use a starting script
•	RegEx for object flicker fix adjusted for GEO11, added autimatic MIGOTO / GEO11 detection
•	several bugfixes for automatic game ini settings for fixing AA related things
•	new RegEx for TAA fix
•	mouse auto depth is now disabled by default, it can be enabled by setting x132 = 0 in ShaderFixes\AutoDepthUIHUD.ini
•	additional RegEx for HALO fix
•	CS Light Clipping for 427 games should be perfect now
•	new AO fix mode added that can be used in hard cases to kill hard wrong AO effects but keep AO as good as it cen before completely disable this
•	new motion efffect fix RegEx added for PS and CS fixing the missing things in some games
•	green overlay messages removed
•	added RegEx for FOG // only on demand its uncommented in the fix, not uiversal enough
•	added RegEx for Multiple Effect Additions
•	autoupdate removed, its up to you to update a game now again
•	object and object reflection shaders now prepared and working for strange swizzle shifts, one RegEx removed not needed anymore
•	AC shift key was moved to CTRL NUMPAD + to not interfear with shader hacking anymore
•	added new RegEx horizon light fix
•	added new RegEx dissortion fix
•	mouse.hlsl updated for autodepth crosshair only mode that pushed mouse to static depth
•	added RegEx for new danamic light fix
•	added new special Decal RegEx fix
•	added new Special reflection fix RegEx
•	ShaderFixes folder cleanup from unneded files
•	Install scripts (0000_Start_GEO11.cmd / 0000_Start_MIGOTO.cmd) will now let you choose the output mode
•	some presistent dynamic light issues are now fixed, this was leading to not original dynamic light intensity in 90% of the games and to some real issues in 10 % of the games
•	issues often not noticable was fixed for some special reflection false positive fixes are now ok
Change-Logs - 9.11 to 9.12
•	geo11 version update to 0.6.78
•	HOTFIXES an issue that leads to not working AutoConvergence nor Auto-Hud-Depth
•	fixes an issue with darker or black right eye
•	HOTFIX missing convergence adjustment keys
Download link
Posted by Losti
