Sunday, June 11, 2017
Stereo Image 1
This game is better than the first one....really creapy. Very nice game!!!
I want to THANKS bo3b for help me with some decompiler issues, important to fix shadows, lights and reflections.
Fix:
•	Shadows/ Lights
•	Reflections
•	Light Shafts
•	Halos in effects
•	Water, Blood and a bunch of effects
•	Lensflares (aproximate)
TB and SBS Mode:
•	The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.
•	Workaround (Crash) for win10 add in the ini.
Settings:
•	Try to use the highest Shadows option
Know issues:
•	The game have an issue with some Stain/Tint in the right eye when 2 shaders are active on screen. Because i have to tweak the main Fog shader to eliminate the stain/tint issue, sometimes part of the fog effects (not all and not all the time) is a little off....you can noticed when light shafts interact (that are fixed) with the fog for example.
Also if the stain/tint issue appear, you need to save and exit the game, and launch the game again. That stain/tint in the right eye don't go away unless you quit the game. Happens to me once, but i think i fixed (probably that batch fix i do with the halos) because i don't see it again for the entire game.
Presets:
•	"O" key to enable or disable the Dot Crosshair, default OFF
•	"L" key and "Right DPAD" in Xbox control to cycle between 2 convergence values (one for gameplay and the other for cinematics, camera menu and readings letters)
Instructions:
•	Extract where Outlast2.exe is located (\Outlast 2\Binaries\Win64)
•	Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.
Download
Screenshots
Read this topic about How i will release my fixes: HERE
** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!
Posted by DHR
