Wednesday, May 08, 2013
3D Vision Fix by mike_ar69
What's Fixed
1.	 Shadows.  Dynamic shadows from people and creatures (but see below).
2.	 Water.  Reflections in particular.
3.	 Stuff overhead.  Sky, Clouds, Stars, Moon(s).
4.	 HUD.  Presets to compensate for some HUD anomalies, and one to cycle sep/conv settings.
Updates
3-June-2013:
Added extra shader fixes for clouds, sun and moon for the case when HDR is off.
5-June-2013:
Created new alternative fix for water and shadows (fixed shaders rather than setting render target properties).  This was to circumvent a reported issue with HDR lighting.
Presets
Keys 1-9 
control the Quick Wheel.  Press and hold for 0.5s and separation is set near zero to compensate for the incorrect rendering.  To change the setting, press and hold one of the keys, while still pressed change depth and convergence to what you want, press F7, let go of the number key.
Key 0 
This has two presets for Depth and Convergence.  To change them, press 0 to toggle to the preset you want to change.  Change depth and convergence, press F7 to save it.  Press 0 again to select the other preset, repeat process.
Description
An oldie, but with the right mods still looks fantastic.  There have been a few mods for 3D Vision in the past (one by yosj in particular), but the water fixes in particular were mostly just ‘cover ups’ for the fact that reflections didn’t work, and made the water look far less nice that it's 2D equivalent.  This new fix makes the water Skyrim-quality.
Special thanks to Helix for his DLL tools and making these kinds of fixes possible.
Screenshots
Before and After:
Stereo Image 1
Stereo Image 2
Before and After:
Stereo Image 3
Stereo Image 4
Before and After:
Stereo Image 5
Stereo Image 6
Video
A video is available here: Oblivion Video.
Notes
•	There are two versions provided:
•	Both versions render the same, and if you do not have issues with HDR, the original version is recommended.
•	Dynamic shadows are still not quite right.  As the distance to the shadow increases, the shadow gets ‘clipped’.  I kind of know why, but have not been able to fix it.  Hoping someone else can help with that.  I will continue to look at it though.
•	I recommend you turn off self-shadows for the same reason as above.
•	I can’t find any shaders that render any of the HUD elements, so I can’t do anything with them.  If anyone wants to help with this, please do…
•	The game uses keys 1-8 for the quick wheel.  The Quick Wheel renders incorrectly so you can’t see what you are picking.  I have presets defined that bascially set the depth to near zero when holding the number keys down for about 500ms, then put it back to normal when you release the key.  This is not perfect, but I can’t find a way to do anything else with the HUD.
•	When doing the Lockpicking thing, this also renders incorrectly so you can hold down any of the number keys 1-8 while lockpicking and this will set depth near zero so you can see whats going on.
•	Cross-hair is still 2D.  All related to not being able to find any shaders for the HUD.  There might be a community mod to move the crosshair, like there is for Skyrim, I’m not sure.  I turn off the cross-hair and use the Nvidia laser sight with the 'Skyrim' reticles they created, and it works great - you still get all the context messages when you point at things.
Installation
1.	 Original Version: Extract this zip file to the same location as the games .exe file.
2.	 Updated Version if you have issues with HDR lighting: Extract this zip file to the same location as the games .exe file.
Posted by mike_ar69
