Saturday, February 09, 2019
2019-02-08 Version 3.0 re-fix
Stereo Image 1
Stereo Image 2
I've really been wanting to fix this game since it first was released. Game was REALLY broken in 3D, and I did not previously have the knowledge to fix it then, but after my other recent fixes I was finally able to come back to this and get this to a nearly flawless 3D experience. Now get to it, those floors gotta get killed!
Fixed:
•	Haloing effects
•	Lighting / shadows
•	HUD (best compromise possible)
•	Water / smoke / fog
•	Sun shafts
•	Specular reflections
Not fixed:
•	Real-time reflections
•	Lens flares
•	HUD still needs some work. Currently twitches during gameplay and not all elements set at same depth
Key functions:
•	RMB - reduces convergence for better aiming
•	\ - Disables HUD (good for taking screenshots or if the twitching HUD annoys you)
Update history (new in red):
2019-02-08:  Version 3.0
•	Entire remake of fix due to broken compatibility using regex engine.
•	Fixed most broken effects, but did not do much work on refixing HUD as of yet
2016-11-22:  Version 2.0
•	Entire remake of fix due to broken compatibility. Converted to using bytecode shader hash in hopes of preventing future breaks
•	Additionally fixed sun shafts and specular reflections
•	Kept HUD adjustment minimal, only adjusted crosshair to be pushed into depth
INSTRUCTIONS
Download: Version 3.0
Installation: Extract archive to game folder location that contains KFGame.exe. Will be in ...\killingfloor2\Binaries\Win64
Options: Turn off Lens Flares and Realtime Reflections
Like this fix and want to show support & appreciation?
3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations can be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com
Posted by DJ-RK
