Monday, April 28, 2014
3D Vision Fix by mike_ar69
Fixed:
•	Haloing/FOG/Smoke/Fire
•	Shadows
•	Lighting (most of it)
•	Torches etc
•	Put cross-hair at depth
•	Disabled bloom and lens flares
Added:
•	 Presets for convergence ("0" ).
Known Issues:
•	This is a DirectX 9 fix only.
•	Character customize screen does not work - you need to press Ctrl-T and do it in 2D
•	Bloom/lens disabled also turns off the green lights on the head mask.
•	There is a category of projection lighting that does not render with normal convergence, but only with convergence=0, or very close to it.  This is not a consequence of the fix, but rather is something I have not been able to fix (i.e. it happens because of 3D in the first place).  The two toggle presets have one defined for C almost=0, so if a given area "seems too dark", toggle the preset to check if a spotlight or something is not rendering.  The main issue with this is that you may think you are in a 'dark' place and hence hidden, when in fact you might not be - you need to pay more attention to the "cover" markers, or press "0" to toggle to C=0 to double check.
Summary
Out the box I think this game looks terrible in 3D, shadows are all wrong, there is double imaging and lights are wrong in many places.  With the fix I rate it as "Good".  There are issues remaining, but these do not make the game unplayable.  The fix has been gathering dust for 3 months so I thought I would put it out there.  I have not played much of the game, so there may be many more issues, if so I might pick it up again.
Installation
1.	 Download this file:
 https://s3.amazonaws.com/Mike_Ar69/SplinterCellBlacklist_mike_ar69_HelixFix_v1.zip
2.	 Unzip into the ...\src\System directory, which in my case is:
 D:\Tom Clancy's Splinter Cell Blacklist\src\SYSTEM
3.	 Run the game
This patch was tested on UPLAY version.
Posted by mike_ar69
