Sunday, October 22, 2023
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3D Vision fix for JoJo's Bizarre Adventure: All-Star Battle R. You need to circumvent EAC to be able to play with the fix.
Update (2022-10-22): geo-11 fix added. Most of the fix redone due to updates changing shaders. Autoconvergence enabled, which is very necessary for special attacks. Fixed motion blur.
Fixed
•	A lot of layers stereoized by mistake by the game, especially with MSAA enabled.
•	The World effects.
•	2D effects inside some objects (Iggy's sand, Esidisi's fire, Caesar's soap, etc).
•	Haloing in one effect for Trish.
•	Radial blur.
•	Motion blur.
•	Stereoization (approximate) for onomatopoeias, independently from the HUD.
•	Stereoized specular reflections for water and other similar objects.
Installation
•	(geo-11, recommended, with build v0.6.182): download this file and extract its contents in the "JoJo's Bizarre Adventure All-Star Battle R" folder, where "ASBR.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, use fullscreen ingame.
•	(Older 3D Vision fix, for people that just want the toggles in 2D): download this file and extract its contents in the "JoJo's Bizarre Adventure All-Star Battle R" folder, where "ASBR.exe" is.
•	Now you need to disable EAC. Start by renaming the "start_protected_game.exe" file (bear icon) to something else.
•	Make a copy of "ASBR.exe" and call it "start_protected_game.exe".
•	Run the game by executing that fake "start_protected_game.exe" directly.
•	For autoconvergence to work correctly, MSAA is mandatory, so 2xMSAA is the minimum you have to use.
Hotkeys
•	F1 or XB_RIGHT_THUMB: convergence presets (50, 300). 300 by default. The other setting is meant for character intros and final attacks.
•	F2: HUD depth presets (0%, 25%, 50%, 75%, 100%). 0% by default.
•	F4: FXAA toggle. Disabled by default, because it blurs the game too much and the game also has MSAA as an option.
•	F5: toggle for a low brightness effect that some attacks have (like the "brightness censorship" used in TV anime). Disabled by default.
•	F6: cel shading toggle. Not disabled by default. Not recommended.
•	0 (not the numpad): character speculars toggle, which gives them more of a plain (and lower brightness) look. Not disabled by default. Not recommended.
Recommendations
•	Don't underestimate the requirements of MSAA in this game. 8xMSAA is too much for a 2080Ti at 2560x1440. Lower settings are much more manageable.
•	Important (only for "nvidia_dx11" mode in geo-11): cap your fps to 60 with RTSS, the Nvidia fps limiter or whatever you can use. Otherwise, one CPU core will be at 100% usage and very hot.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
