Friday, December 2, 2016
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Titanfall 2
•	Addresses Single Player Campaign
•	Works with Multi Player Component
•	It either works for you or not, NO OTHER SUPPORT OFFERED!
Fixed:
•	UI and broken crosshair
•	Different Halos around fire
•	Broken Specularity and other lighting issues
•	Skybox, different background objects
•	Other borken lights and effects
•	Uses custom Nvidia Profile
Authors:
•	Helifax - This fix, Shader fixes, Rendering issues, etc
•	Big thanks to Bo3b, DarkStarSword and Flugan for creating 3DMigoto and this awesome wrapper that allows us to fix our favourite DX11 games in 3D Vision!
•	NVIDIA for Creating 3D Vision as a tech!
Screenshots:
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Installation:
•	Make sure you have "Maximum pre-rendered frames" set to 1 in the GLOBAL Settings!
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•	Download the archive from here: TitanFall 2 - 3D Vision Fix
•	Unzip everything and put it next to the game exe: Ex: "D:\Origin Games\Titanfall 2"
•	Make sure you set BOTH THE GAME AND WINDOWS RESOLUTIONS TO MATCH !!!
•	In the ini file you can customize the HUD and crosshair separation from here:
[Constants]
; Crosshair Depth
x = 0.95
; Hud Depth
y = 0.3
•	LEAVE ALL THE OTHER DEFAULT CONSTANTS AS THEY ARE!!!
•	Play the game.
KNOWN ISSUES:
•	Sometime you get some ELEMENTS render in 2D that normally are in 3D => Restart the game
•	NOT ALL objects are at right DEPTH!!! Use F11 and SEE if it will change this. If not, then that object is either using a SHARED SHADER THAT WASN'T FIXED IN ORDER NOT TO BREAK OTHER THINGS, or is a renderinding problem as stated above.
•	If the game crashes and you have SLI:
•	You can Remove the SLI BITS from d3dx.ini file
or
ALT+ENTER(to switch to Window Mode), load the MAP and then ALT+ENTER to switch back to FULLSCREEN
Recommended SETTINGS:
•	 Set the Target Framerate to ZERO in order to disable downscaling in the game.
•	Set AA to Disabled or MSAA. Don't use TSAA (it will corrupt the renderer).
•	Set VSYNC TO DISABLED!
Keyboard shortcut Keys:
[Key_AIM1]
Key = VK_RBUTTON
convergence = 0.0
type = hold
transition = 250
transition_type = linear
[Key_AIM2]
Key = R
convergence = 6.0
transition = 250
transition_type = linear
[Key_AIM3]
Key = XB_LEFT_TRIGGER
convergence = 0.0
type = hold
transition = 250
transition_type = linear
release_transition = 250
release_transition_type = linear
[Key_TITAN_MODE]
Key = Y
transition = 250
transition_type = linear
convergence = 14.0, 6.0
type = cycle
[Key_MENU]
Key = VK_F12
w = 1.0, 0.0
type = cycle
[Key_Distant_Objects]
Key = VK_F11
z = 0.0
type = toggle
[Key_Surround_bubbles]
Key = VK_F8
w = 1.0, 2.0
type = cycle
•	Use F12 to push the crosshair + hud to depth
•	Use F11 to change how shaders work (between exterior and interior. A lot of shaders are re-used and the game simply puts different OBJECTS AT WRONG DEPTH).
•	Use Y to swap between GUN and TITAN convergences.
•	Surround ONLY: Use F8 to disable the HUGE chat bubbles on the middle of the screen in late missions as they completely block the view. (Note: It removes the crosshair as well). 
•	I recommend using an XBOX ONE ELITE controller for SP and bind those shortcuts to the paddle controller. A regular XBOX ONE controller will also work. You can also change the keyboard bindings from the d3dx.ini file.
Posted by Helifax 
