Monday, July 15, 2019
Stereo Image 1
Stereo Image 2
Stereo Image 3
3D Vision fix for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4. If you used a work in progress version in the past, make sure you reset the game profile with Nvidia Profile Inspector first.
Update (2019-07-15): decals are now fixed so I deleted the option to disable them. We have to thank Schwing for telling me how to make them appear on both eyes. After that, I fixed them. Also, the game is now playable with MSAA enabled. Just keep in mind that the game disables decals when MSAA is enabled (not my fault. I recommend just playing at higher resolution, which benefits cel shading more).
Fixed
•	A lot of double stereoization problems that made the game unplayable.
•	Some haloing issues.
•	Decals, thanks to something done by Schwing.
Known issues
•	Some bloom effects can be imperfect sometimes.
•	Some patterns in some attack textures (Gaara's sand, Amaterasu flames, Shino's bugs, etc) are at screen depth. Meanwhile there was one similar to them that I placed at full depth.
•	I don't recommend using the HUD depth hotkey. When subtitles load, they get corrupted if the HUD was at depth before they appeared. Besides, some main menu options flicker with this.
Installation
•	Download this file and extract its contents in the "NARUTO SHIPPUDEN Ultimate Ninja STORM 4" folder, where "NSUNS4.exe" is.
•	Run the game and let it overwrite the profile the first time.
•	If for some reason the game displays an "Out of memory error" at launch (it happened to me in older drivers) you can try setting "StereoDefaultOn" to 0 in "d3dx.ini". Then you would have to enable 3D manually after starting the game.
Hotkeys (numbers aren't from the numpad)
•	F1: some convergence presets (better use the simpler controller hotkey instead).
•	F2: HUD depth presets. Screen depth by default. Not recommended.
•	F3: HUD toggle. Not disabled by default. Not recommended unless it's for screenshots.
•	F4: bloom + depth of field + some other post processing coloring toggle. Not disabled by default.
•	F5: aspect ratio toggle, currently only in use for the HUD. Remnant from the old work in progress fix, but I decided to clean up the shader list for geometry elements, so this hotkey is useless now.
•	XB_RIGHT_THUMB: switch between 300 (default) and 60 convergence. Recommended for cutscenes and special moves, because there isn't any automatic convergence preset.
•	XB_LEFT_THUMB: toggle for 1500 convergence. Recommended for gameplay sections in the story mode where you control giant characters.
•	z (currently unused): cel shading thickness presets.
•	x: cel shading (type 1, post processing) toggle. Not disabled by default.
•	c: cel shading (type 2, thin lines) toggle. Not disabled by default.
•	v: some sky bloom in some cutscenes toggle. Not disabled by default.
•	b: barrel distortion toggle for story mode and the start of battles. Disabled by default, because it's painful to see in 3D.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
