Saturday, November 18, 2017
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3D Vision fixes for the classic Tomb Raider games (2, 3, The Last Revelation, Chronicles). The fix needs dgVoodoo to convert the games into DX11.
Fixed
•	HUD depth is now fixed and customizable (TR 2-3-4-5).
•	Improved sun glare (TR 4).
•	Added a black bars toggle hotkey (TR 4).
Known issues
•	You will have to disable FMVs in TR 2. They play fine, but after they end, the game will crash. The other games are fine.
•	Very distant (black) geometry in TR 2 will be at full depth instead of proper depth (not too annoying). The other games are fine.
•	Except for TR 3 (and partially TR 5), the skybox/background is at a fairly close depth. I couldn't find a way to fix it without breaking other geometry.
•	NEVER close Tomb Raider 3 via alt+F4, because it will delete your game configuration and break the graphics until you configure it again. This isn't a bug of the fix, but you should be aware of it. It's safe in the other games.
•	There is some flickering at the left and right borders of the screen, where the game doesn't want to draw geometry. Use your frustum hotkey (ctrl+F11 by default) until the borders are cropped.
Installation
•	Download this file for TR 2-3-5 or this file for TR 4 and extract its contents in the root folder of the corresponding game.
•	Partial path to the game executables in order, corresponding to the GOG versions:
"Tomb Raider 2\Tomb2.exe"
"Tomb Raider 3\tomb3.exe"
"Tomb Raider 4\tomb4.exe"
"Tomb Raider 5\PCTomb5.exe"
•	TR 2 will probably not boot on Windows 10 (in my case,  the process was stuck). Use this if it happens: https://pcgamingwiki.com/wiki/Tomb_Raider_II#GOG.com_version_not_running_on_Windows_10
•	At this point, if you want to play them in widescreen you'll have to patch the game exe with this, which will work with TR 2-3-4-5 (also use the config below): https://community.pcgamingwiki.com/files/file/394-tomb-raider-234-widescreen-patch/
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•	Download the latest dgVoodoo 2 release or WIP version here: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
•	From inside its "MS" folder, copy "D3D8.dll", "D3DImm.dll" and "DDraw.dll" into the game folder.
•	Open "dgVoodooCpl.exe" and configure it like this, for example, tuning the resolution and some other settings to your liking (use 16xAF if you don't want a pixelated look):
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•	To configure the graphics of the game, make a shortcut to the game ".exe" and make it end with " -setup" after the path (no quotes, and used outside the quotes of the path to the ".exe"). The resolution used "ingame" will be used as a zoom level and won't affect the real resolution. 1280x720 is a good balance, and higher than 1920x1200 may make the game crash.
•	I recommend forcing SGSSAA in the game profile, especially if you use "Force point sampled" for textures. These games aren't demanding.
•	Boot the game and play.
Hotkeys
•	l: six convergence presets.
•	o: HUD depth presets. Screen depth by default.
•	k: black bars toggle for cutscenes. TR 4 exclusive.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
