Friday, June 22, 2018
***This fix was made with DHR's UNITY-5.6-Regex-Universalfix and DarkStarSword's Unity5 Template***
LATEST official 3D-Vision-Geforce Driver: 425.31
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
<<< The game is Uniti 2017.1 but the UNITY-5.6-Universal fix from DHR is working with some merge from the DSS-FIX Template (https://github.com/DarkStarSword/3d-fixes/tree/master/Unity5/DX11/ShaderFixes) >>>
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
Lastest Update: 22.06.2018 - V1.00
•	release
Fixed:
•	3D effects fixed with DHR's UNITY-5.6 Regex-Universalfix merged with files from DarkStarSword's Unity5 Template
•	HUD/UI and some manual fixes - Losti
Issues left:
•	light shafts disabled (i know DSS could do this but this is actually from my hands...)
•	some dynamic lights disabled
•	everything not seen ^^
Download - Fix V 1.00
•	Crying is not Enough 3D-Vision FIX 1.0 DHR-DSS-Losti
Introduction get it working:
•	if you find some issues please report to my PayPal-Email-Adress!!! (fortunately with a save game)
•	uninstall old fixes!!!
•	get the lastest NV driver
•	download and extract the fix archive to the folder with "Crying is not Enough.exe"
•	start the game with "Crying is not Enough.bat" or add -window-mode exclusive to the start options in Steam for this game to start as normal
•	If you see some broken shadow/lihgt please restart the game, may you need to disable the shader-cache in NV-driver!!
Ingame Settings:
•	everything you like I think.....
Key Settings:
Cycle Convergence for Standard and Dialoges
•	","
•	"XB_GUIDE"
Depth/Separation and Key Setting - Customization
•	you can change the keys of cause ^^
•	if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 
•	for HUD-Depth: you have to change the z constant in the d3d11.ini
•	to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
•	Find a suitible separation/convergence/HUD depth for different situations
•	edit the d3dx.ini
•	set your desired Separation and Convergence for keys named [Key_Convergence_Cylce_STD_XB]  and/or [Key_Convergence_Cylce_STD_XB]
Acknowledgements
•	THANK you DHR for your UNITY-5.6 Universal Fix and DarkStarSword for the UNITY-5 autofixes Template!!!
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
(Donate for DHRs Universal Fixes: dhr.donation@gmail.com, DarkStarSword the Master Shaderhacker: https://www.paypal.me/DarkStarSword)
Posted by Losti
