Thursday, December 29, 2022
Stereo Image 1
Stereo Image 2
Stereo Image 3
Stereo Image 4
geo-11 fix for TRIANGLE STRATEGY. This uses the UE4 universal fix 7.69 as the base (thanks to currently Losti and originally DHR).
Fixed (compared to the universal fix)
•	Lighting clipping.
•	Fixed transparency effects of geometry, and the invisibility effect.
•	Water edges.
•	Modified depth for some battle square effects.
•	Stereoized some more specular reflections.
•	Disabled HUD clipping, but not properly fixed because of some issues. The effect of this is mostly that battle portraits overflow out of their squares, but not much.
•	Dynamic (centered) HUD depth for battle gameplay and conversations. Screen depth for the rest.
•	Temporal antialiasing.
•	Disabled vignette and chromatic aberration that the game forces at some post processing settings. If you want to reenable vignette, open "d3dx.ini" and set "y90=0" where it says "y90=1".
Installation
•	geo-11 (with build v0.6.90): download this file and extract its contents in the "TRIANGLE STRATEGY\TRIANGLE_STRATEGY\Binaries\Win64" folder, where "TRIANGLE_STRATEGY-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
•	Run the game. For the "nvidia_dx11" mode, you can use borderless and fullscreen.
Hotkeys
•	F1: static convergence presets (500, 1000, 1500, 2000). 2000 by default, but they can only be used if autoconvergence is disabled ("dm_autoconvergence = 0" in "d3dxdm.ini"). I recommend just using autoconvergence.
Recommendations
•	If you need to save some GPU usage without sacrificing resolution, disabling depth of field in the game options can be a good idea.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
