Sunday, October 29, 2023
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geo-11 fix for Quake II Enhanced, using the DX11 renderer.
Fixed
•	Lighting and shadows.
•	Skyboxes.
•	Added dynamic crosshair depth, but it won't work well in splitscreen local multiplayer.
•	Motion blur.
Installation
•	Install the game and make sure it runs in DX11 mode. The "%USERPROFILE%\Saved Games\Nightdive Studios\Quake II\kexengine.cfg" file should contain this:
seta r_rhirenderfamily "d3d11"
•	geo-11 fix (with build v0.6.182): download this file and extract its contents in the "Quake II Enhanced" folder, where "quake2ex_gog.exe" is (at least that's the exe name for the GOG version). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx9" is the only one that works (in both borderless and fullscreen).
Hotkeys
•	F1: three convergence presets. By default the middle preset is used.
•	F2: static HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 0% by default. Crosshairs are dynamic, so they are not included in this hotkey.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
