<Section xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve" TextAlignment="Left" LineHeight="Auto" IsHyphenationEnabled="False" xml:lang="en-us" FlowDirection="LeftToRight" NumberSubstitution.CultureSource="Text" NumberSubstitution.Substitution="AsCulture" FontFamily="Segoe UI" FontStyle="Normal" FontWeight="Normal" FontStretch="Normal" FontSize="13" Foreground="#FFD2D2D2" Typography.StandardLigatures="True" Typography.ContextualLigatures="True" Typography.DiscretionaryLigatures="False" Typography.HistoricalLigatures="False" Typography.AnnotationAlternates="0" Typography.ContextualAlternates="True" Typography.HistoricalForms="False" Typography.Kerning="True" Typography.CapitalSpacing="False" Typography.CaseSensitiveForms="False" Typography.StylisticSet1="False" Typography.StylisticSet2="False" Typography.StylisticSet3="False" Typography.StylisticSet4="False" Typography.StylisticSet5="False" Typography.StylisticSet6="False" Typography.StylisticSet7="False" Typography.StylisticSet8="False" Typography.StylisticSet9="False" Typography.StylisticSet10="False" Typography.StylisticSet11="False" Typography.StylisticSet12="False" Typography.StylisticSet13="False" Typography.StylisticSet14="False" Typography.StylisticSet15="False" Typography.StylisticSet16="False" Typography.StylisticSet17="False" Typography.StylisticSet18="False" Typography.StylisticSet19="False" Typography.StylisticSet20="False" Typography.Fraction="Normal" Typography.SlashedZero="False" Typography.MathematicalGreek="False" Typography.EastAsianExpertForms="False" Typography.Variants="Normal" Typography.Capitals="Normal" Typography.NumeralStyle="Normal" Typography.NumeralAlignment="Normal" Typography.EastAsianWidths="Normal" Typography.EastAsianLanguage="Normal" Typography.StandardSwashes="0" Typography.ContextualSwashes="0" Typography.StylisticAlternates="0"><Paragraph Margin="0,0,0,10"><Span FontStyle="Italic"><Run>Friday, January 12, 2018</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/5a5906d5e7e564bd04000324/nvidia./"><Run>Stereo Image 1</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/5a590709e7e564b02d00032b/nvidia./"><Run>Stereo Image 2</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/5a590718e7e564b104000304/nvidia./"><Run>Stereo Image 3</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/5a590727e7e564bf04000326/nvidia./"><Run>Stereo Image 4</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run> Download the fix: </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://s3.amazonaws.com/DarkStarSword/3Dfix-Life+is+Strange+-+Before+the+Storm-1.1.zip"><Run>3Dfix-Life+is+Strange+-+Before+the+Storm-1.1.zip</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>The long awaited support for Unity 5.5 (and higher) in my Unity template has finally arrived!</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>We're all used to game and engine updates breaking these fixes from time to time and when it happens it ranges from a minor inconvenience requiring just a few minutes or hours to address, to a massive time waste of having to redo an entire fix from scratch, to a major headache where the new version has fundamentally changed in some way requiring a huge amount of new work put in to solve some new problem that didn't exist before. The Unity 5.5 update was of the later variety due to some major changes in the engine's shader format, but I have at last managed to decipher the new format and we can now enjoy modern Unity games in stereo 3D once again, beginning with the prequel to one of my favourite games of all time :)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Auto-Convergence</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>This fix introduces a brand new feature to automatically adjust the convergence while playing to suit the wide range of camera angles this game has. This feature tries to always maintain a small amount of pop-out to maximise the 3D effect, while preventing excessive popout that could make the scene uncomfortable to view and lowering the convergence when necessary to prevent objects near the camera from obscuring the view of the game.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>The auto-convergence feature replaces the traditional meaning of 3D Vision's convergence setting with a "popout" setting, which is similar to convergence, but gives better results with a wider range of camera angles, monitor sizes and viewing distances. The same keys that normally adjust the convergence will adjust the popout instead when auto-convergence is enabled, and the popout value will be displayed on screen while adjusting it.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Occasionally the auto-convergence may start jumping back and forth between high and low convergence. It has countermeasures to automatically detect when this happens and temporarily lock it to the lower convergence to stop it, but if it happens anyway and you find it distracting you can toggle the auto-convergence feature off by pressing ~</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>This feature has a number of tunable parameters, which can be tweaked by editing the [Constants] section in the d3dx.ini. These tunables include things such as the initial popout, minimum and maximum allowable convergence values, thresholds for how far the convergence is allowed to get away from the target, and threshold for the anti-judder countermeasure.</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>~: Toggle auto-convergence feature on and off</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Ctrl+F5: Reduce popout when auto-convergence is on</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Ctrl+F6: Increase popout when auto-convergence is on</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Installation</Run></Paragraph><List MarkerStyle="Decimal" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Extract the contents of the zip file to the game directory.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Right click on the game in Steam and go to "Properties" -&gt; "Set Launch Options" and enter "-window-mode exclusive" (without the quotes) and click "Ok"</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>I suggest disabling subtitles, as these are a little distracting.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Troubleshooting</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>If 3D disengages after leaving the game idle for a while, press alt+enter twice to re-enable it.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run TextDecorations="Underline">Like my Work?</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Fixing games takes a lot of time and effort, and I am currently otherwise unemployed largely due to my ongoing </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://forums.geforce.com/default/topic/1000942/3d-vision/where-has-darkstarsword-been-/"><Run>battle with mental health issues</Run></Hyperlink><Run>.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>If you are in a position where you are able to do so, please consider </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.patreon.com/DarkStarSword"><Run>supporting me with a monthly donation on Patreon</Run></Hyperlink><Run>, and thanks again to those that already do! While I prefer the more stable monthly support that Patreon offers, I can of course understand that some of you prefer to make one-off donations when you can, and for that you can use </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.paypal.me/DarkStarSword"><Run>my Paypal</Run></Hyperlink><Run>. As a reminder, these donations are to support me personally, and do not go to other modders on this site.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span FontStyle="Italic"><Run>This mod is created with 3DMigoto (primarily written by myself, Bo3b and Chiri), and uses Flugan's Assembler. See </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://github.com/bo3b/3Dmigoto/blob/master/AUTHORS.txt"><Run>here</Run></Hyperlink><Run> for a full list of contributors to 3DMigoto</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Span FontStyle="Italic"><Run>Posted by </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.blogger.com/profile/14402135338628481428"><Run>DarkStarSword</Run></Hyperlink></Span></Paragraph></Section>