Wednesday, November 01, 2023
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geo-11 fix for BeamNG.drive, in its (default) DX11 renderer. This fix isn't based on the original fix that DJ-RK made. Shaders changed too much at this point.
Tested up to version 0.31. I expect future game updates to break the fix, so I'll fix it again if that happens.
Update (2024-01-08): fix updated to support the changes up to the current version, 0.31.
Fixed
•	Haloing issues.
•	Shadows.
•	Lighting.
•	Water.
•	Water caustics.
•	Fog.
•	Light shafts.
•	Decals.
•	Disabled an invisible layer that was breaking smoke.
•	Disabled 2D lens flares.
•	Stereoized specular reflections.
•	Motion blur.
Known issues
•	The "Dynamic Reflection" isn't supported. I wasn't able to fix car reflections reliably.
•	The "Enable multi-monitor render" option makes the water caustics fix be imperfect, and it also makes autoconvergence not work.
•	The sides of the screen clip the lighting, due to the way I had to fix some lighting shaders.
Installation
•	geo-11 (with build v0.6.182): download this file and extract its contents in the "BeamNG.drive\Bin64" folder, where "BeamNG.drive.x64.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" works properly, when playing in fullscreen.
•	Run the game.
Hotkeys
•	F3: convergence presets (0, 0.5, 1, 2, 3, 4). 2 by default. This key only works if you disable "dm_autoconvergence" in "d3dxdm.ini".
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
