Monday, August 22, 2022
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geo-11 fix for Rayman 2: The Great Escape. It requires dgVoodoo to wrap the game to DX11. If you prefer console versions of this game, you can for example use Flycast or PCSX2 in 3D too.
Fixed
•	HUD elements and black bars that weren't recognized as static elements. Now they are visible at playable convergence levels.
Installation
•	geo-11 (with build v0.6.58): download this file and extract its contents in the "Rayman 2 - The Great Escape" folder, where "Rayman2.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use "direct_mode = nvidia_dx9" in "d3dxdm.ini". If for some reason you want to use "direct_mode = nvidia_dx11", you need to enable "swap_effect = 4" in "d3dx.ini".
•	Download the latest version of dgVoodoo. Confirmed latest working version is v2.79.2.
•	Copy the "DDraw.dll", "D3DImm.dll" and "D3D8.dll" files from the "MS\x86" dgVoodoo folder to the "Rayman 2 - The Great Escape" folder.
•	Open "dgVoodooCpl.exe" to configure the game like this, but using your own resolution and refresh rate:
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•	After applying the settings, it should have generated a "dgVoodoo.conf" file in the "Rayman 2 - The Great Escape" folder.
•	Launch the game and play in fullscreen.
Hotkeys
•	F1 or XB_RIGHT_THUMB: convergence presets (10, 28). 28 by default. The other preset is intended for cutscenes.
•	F2 or XB_LEFT_THUMB: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 40% depth by default.
Notes
•	If you want to play the game in widescreen, you can check pcgamingwiki and/or this forums thread.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
