Saturday, February 16, 2019
Pathfinder: Kingmaker - 3D-VisionReadyFix - REWORKED - Losti - 1.0
***This fix was mainly made with UNITY-Fix-Template by DarkStarSword***
LATEST official 3D-Vision-Geforce Driver: 425.31
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
Special Thx goes to:
•	DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! THANK you for amking the UNITY script working with this game!!!!
- for trying for answering my stupid questions
•	masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!!
Further donation for shader-hackers directly involved in this fix:
•	masterotaku        - masterotakusuko@gmail.com
•	DarkStarSword   - darkstarsword@gmail.com
-- ~200 hrs time of development later ---
Latest Update: V1.00 - 16.02.2019
•	Re-Release in 3D-Vision Ready
1.  Fixed
•	many things by the DSS-Template (DarkStarSword)
•	Full self-scaling and automated HUD (Losti)
•	Everything that was not/or wrong fixed by DSS-Template (Losti)
•	Shadows
•	Some Halos
•	One Eye issues
•	Fog Of War
2.  Issues left
•	some hands on for you
•	see section 4 for the workarrounds
•	HUD returning to main menue is broken --- restart the game ---- or live with it
•	some light/shadows @ the wall are not perfect in some situations, press X in hard cases if you want to cure....
•	may be some one eye things or shadow issues --- please privide a savegame to rauti@inetmx.de
3.  Download
•	Pathfinder : Kingmaker - 3D-VisionReadyFix - REWORKED - Losti - 1.0
4.  Introduction to get it working
•	uninstall old fixes!!! ... if you have used a WIP or updating to the latest fix if there is an update
•	install the latest NVIDIA driver (latest confirmed working driver: 417.71) -- Game patch 1.2.4-c
•	extract the archive to the root game dir (e.g. C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Kingmaker)
•	if you are not running the game in 3D the moment the game menue appears, plase add -window-mode exclusive to steam starting options for this game or just run "Kingmaker_3DV.cmd" from the game folder.
•	HUD and effects are nicely scaling with convergence in the range of 10 - 33, beyond this values effects may became incorrect!!!!
•	first in the game AND after loading a new area, move the coursor over the stealth (Heimlichkeit) symbol and back --- to get rigth HUD behavior
•	if your coursor is @ screen depth while normal gameplay,  move the coursor over the stealth (Heimlichkeit) symbol and back
•	if anything is wrong with the depth in the menues, PRESS ALT KEY
•	press AND hold down the ALT+STRG+INSERT key until the green migoto overlay is gone,this may takes some seconds, press it until its gone!!! (the game may are sticky this time while doing it ^^)
==> if you have any trouble or issues you cannot solve please do not hesitate to contact me via my PayPal donation address, or in the 3D-Vision Forum
NOT TESTED:
TB and SBS Mode (optional):
•	The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.
4.1  Ingame Settings
•	Everything you want (I think) .... developed with maxed out settings
5.  Key Settings
5.1  Key Settings (Keyboard + Mouse Gameplay)
" ALT"
•	DO NOT CHANGE
•	this will cure everything ..... press it if somethng is wrong with the HUD (reload d3d11.ini) => reset all keys
"/" (Numpad)
•	this is a toggle key
•	disables/enables an approximate fix of the casting circle....choose your likes. STANDARD = ENABLED
" capslock"
•	this is a cycle key
•	d3dx.ini section: [Key2_DepthPresets_DO-NOT-CHANGE]
•	presets for you only changing convergence ....
"*" (Numpad)
•	this is a cycle key
•	d3dx.ini section: [Key_HUD-SCALE]
•	sales action bars
"+" (Numpad)
•	this is a cycle key
•	d3dx.ini section: [Key_MENUE-MouseDepthScale2]
•	scales mouse depth (NOT IN MENUES)
"-" (Numpad)
•	this is a cycle key
•	d3dx.ini section: [Key_ScaleMiddleHud]
•	scales HUD except action bar
"backspace"
•	this is a toggle key (effect = on/off)
•	d3dx.ini section: [Key_Overlay_Toggle]
•	disables/enables the blue overley texture if a char is behind an object .... default is enabled
NOTE: pressing ALT it will ne enabled again, press it for disable
"1-9" and wasd
•	DO NOT TOUCH'
5.2  Key Settings (Controller Gameplay)
--NOT SUPPORTED BY GAME---
6.  Key Setting - Customization
---only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
•	to watch your current convergence/separation set hunting=1 in d3d11.ini
•	change constants/settings/keys and check the result in game by pressing F10
6.1  3Dmigoto - Constants
---only for more advanced users---
The fix comes with the following default constant settings:
;castindicator
w102=0.0
;fullhd 0 /wqhd 1
w55=1.0
;standard HUD depth
z=1.0
;TravelMapindicator
w1=0.0
;tooltip indicator
w=0.0
;disabled but need 1.0
z3=1.0
;HUD SCALE / Mouse Scale
z4=1.0
z2=1.0
;scale FWO --- disabled
y3=1.0
;fogofwar correction switch --- disabled
y4=0.0
;scaleFogOfWar  --- disabled
w3=1.42
;halo toggle switch test
;x20=1.0
;sclaemiddlehud
w30=1.0
;scale mouse
z2=1.0
;disable wrong effects
w2=0.0
;reload and switch correction
w100=0.0
;foodStepIndicator
w101=0.0
;MenueDialogIndicator
w40=1.0
w41=1.0
w42=0.0
;BloodDecalIndicator
w60=0.0
;mouse ofer action bar scale
z20=1.0
;approx cast circle fix (1=on/0=off)
x22=0.0
;inventory mouse
w55=0.0
;portrait@travel map
w88=1.0
;inventory related
w99=0.0
;travel map related
w89=0.0
;overlay behing objects related
z22=0.0
;mouse depth main menue
w56=0.0
;main menue related
w57=0.0
z4
•	HUD-depth for action bars
z2
•	Mouse-depth - except menues
w30
•	HUD-depth - except action bars
6.2  Advanced Key Config
---only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
•	for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
•	replace CONSTANTX with the constants written above
•	replace XXX with a value, see above
•	replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
•	replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
•	type = hold ==> only active while holding this key
•	type = toggle ==> enable/disable this setting
•	type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
•	-if you have more settings you need to define it for every cycle step:
•	-means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
•	no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
•	THANK you DSS for being on this earth :-)
•	THANK you masterotaku for being on this earth :-)
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
