Sunday, October 06, 2019
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With the release of my Borderlands 3 fix imminent, it occurred to me that I never got around to uploading the fix I made for the Borderlands GOTY Enhanced to the HelixMod site. It's been a little while since I worked on this, so I'm a bit fuzzy on some of the details, and therefore will keep this post relatively short and sweet. So without further "ado" (Borderlands 3 reference), let's get on with it.
3D Fix Summary
Game Engine: Unreal Engine 3.5 on DX11
Fixed Issues:
•	Lighting & dynamic shadows placement
•	Clipping issues on distant lighting sources
•	Decals
•	Water
•	Various halo causing effects
User Interface Features:
•	Incorporates a dynamic 3D crosshair option
•	Cyclable HUD depth
•	Persistent settings. Once you set your preferred settings (eg. HUD depth) it will save the setting for future gaming sessions.
Not Fixed/Remaining Issues:
•	Sun shafts aka God rays. Managed to fix these in the very first area, however other areas are broken despite using the same shader (or similar variants). This game uses a VERY different method than standard god ray shaders in pretty much all other UE3 games. Honestly, I spent a buttload of time on this, and it's heartbreaking that it doesn't work correctly outside the first area, but it is what it is.
Other notes:
•	Game is very intolerant of Alt+tabbing out of the game. If on Windows 10, disabling fullscreen optimization might help. Just be prepared that if you alt + tab out of the game you'll most likely need to restart the game to get 3D to work again.
Instructions
1.	 Download fix: Borderlands GOTY Enhanced 3D Fix v1.0
2.	. Extract fix contents to ..\BorderlandsGOTYEnhanced\Binaries\Win64\ folder
3.	 Required settings in Options - Video - Set Fullscreen to "Fullscreen"
Recommend setting: Options - Video - Flare outs to Off (this disables sun shafts)
4.	 The following keybindings have been set up:
F1 - Cycles through various HUD depth presets
F2 - Cycles between 3 crosshair settings: 1) Dynamic/3D, 2) Static @ 95% depth, 3) Static @ same depth as rest of HUD
F3 - Toggles the cel shading / black outlines on and off (default on)
F4 - Toggles between disabling part of Erdian weapons effects that are uncomfortable when shooting them (default on)
\  - Disables the HUD
Tools used and special credits
•	3DMigoto v1.3.15 by 3DMigoto developers
•	Autodepth crosshair custom shader by DarkStarSword
Donations
•	Like my work and wish to show appreciation and provide funding towards future game fixes? Dontations can be sent by visiting: www.paypal.me/DShanz or by sending to rshannonca@gmail.com
Posted by DJ-RK
