Saturday, June 01, 2019
SpellForce 3 - Soul Harvest- 3D-Vision Fix - Losti - V1.00
***This fix was made by Losti***
LATEST official 3D-Vision-Geforce Driver: 425.31
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
Special Thx goes to:
•	DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!            
•	masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!!
-- ~18 hrs time of development later ---
Latest Update: V1.00 - 01.06.2019
•	release
1.  Fixed
•	HUD (Losti)
•	HALOs (Losti)
•	reflections (Losti)
•	water (Losti)
•	glimmering (Losti)
2.  Issues left
•	AO disabled, no sutible fix here, not a big impact for immersion here
•	AutoDepthHud may not suitible for any convegence/situation, its up to you to use it (standard=enabled, press "NUMPAD +" to disable
You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de
3.  Download
•	SpellForce 3 - Soul Harvest- 3D-Vision Fix - Losti - V1.00.rar
4.  Introduction to get it working
•	copy archive files to the directory where you can find the SF3ClientFinal.exe (main directory)
•	cycle DEPTH with TAB key ingame or choose your likes for convergence/separation/Hud-Depth
4.3  Ingame Settings
•	up to you
5.  Key Settings
5.1  Key Settings (Keyboard + Mouse Gameplay)
"NUMPAD +"
•	turn off/on AutoDepth HUD
"TAB"
•	cycle Depth presets with suitible HUD
==> 2 Depths here with 2 HUD-Depths, cycle it until its matching your scene/zoom
"NUMPAD -"
•	cycle three well defined HUD depth-configurations
5.2  Key Settings (Controller Gameplay)
"XB_GUIDE"
•	cycle Depth presets with suitible HUD
==> 2 Depths here with 2 HUD-Depths, cycle it until its matching your scene/zoom
6.  Key Setting - Customization
---only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
•	to watch your current convergence/separation set hunting=1 in d3d11.ini
•	change constants/settings/keys and check the result in game by pressing F10
6.1  3Dmigoto - Constants
---only for more advanced users---
The fix comes with the following default constant settings:
;HUD-DEPTH
z20=0.99
(less = less depth of HUD)
;AutoDepthTrigger
z22=1.0
(1 = om 0 = off)
6.2  Advanced Key Config
---only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
•	for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
•	replace CONSTANTX with the constants written above
•	replace XXX with a value, see above
•	replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
•	replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
•	type = hold ==> only active while holding this key
•	type = toggle ==> enable/disable this setting
•	type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
•	-if you have more settings you need to define it for every cycle step:
•	-means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
•	no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
•	THANK you DSS for being on this earth :-)
•	THANK you masterotaku for being on this earth :-)
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
