Saturday, October 21, 2023
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3D Vision and geo-11 fix for Tekken 7.
Update  (2023-10-21): added geo-11 fix. Redone from scratch and better than before. Autoconvergence configured, motion blur fixed, and more. However, I disabled all custom hotkeys except manual convergence presets, which will only work when autoconvergence is disabled.
Is you are interested in the list of changes of the previous fix, check this file.
Fixed
•	Lighting.
•	Specular lighting with realistic depth.
•	Light shafts.
•	Screen space reflections.
•	Smoke.
•	Shadows.
•	Skybox.
•	Heatwave effects.
•	Transparency effect in geometry.
•	Compute shaders clipping.
•	Depth of field.
•	Ambient occlusion bug at certain resolutions.
•	Motion blur.
•	And a lot more inaccurate effects.
•	Vignette disabled by default (check the x12 value in d3dx.ini).
Installation
•	(geo-11, recommended, with build v0.6.182): download this file and extract its contents in the "TEKKEN 7\TekkenGame\Binaries\Win64" folder, where "TekkenGame-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
•	(Older 3D Vision, for history purposes): download this file and extract its contents in the "TEKKEN 7\TekkenGame\Binaries\Win64" folder, where "TekkenGame-Win64-Shipping.exe" is.
•	Launch the game and let it apply the profile changes.
Hotkeys
•	F1: four convergence presets.
•	F2: HUD depth presets. Screen depth by default.
•	F3: HUD toggle (with a nice collapse animation).
•	F4: bloom and lens dirt toggle. Not disabled by default.
•	F5: depth of field toggle. Not disabled by default.
•	F6: Arena stage TVs convergence presets. By default, they now display a 3D image, probably as a side effect of other recent fixes. those TVs are in 2D, but if you open "d3dx.ini" and uncomment the ";[TextureOverride1]" line and its two following lines, those TVs will render in 3D. Use for fun and testing if you want.
•	z: Kuma/Panda hair toggle. If you use a high/max textures setting, they will have hair, which needs a lot more GPU power than normal. Using this hotkey will disable their hair and you will get a lot more fps. They have hair by default.
•	Right trigger controller button: low convergence preset while holding it. If you use that button for combos, you can disable or change the hotkey in "d3dx.ini" ([Key8]).
•	x: some HUD elements have variable depth by default (some at screen depth, and some at full depth), so with this hotkey (which is disabled by default), you will be able to use a positive, negative, or disabled correction (3 presets), which also inherit your F2 hotkey values.
•	 (not the numpad): screen space reflections smoothness toggle. It disables the average smoothing it does over time (you may see some dithering with flickering, but better clarity). Not disabled by default.
•	 (not the numpad): screen space reflections toggle. Not disabled by default.
•	 (not the numpad): CS lighting (fake reflections) position toggle. Full depth by default. Press it to use surface depth. (removed)
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
