Thursday, August 27, 2015
Stereo Image 1
This fix is for real 3D
Thanks bo3b for helping me testing some stuff.
Fix:
•	Shadows
•	Lights
•	Sun Beams
•	Moon/Stars
•	Halos in effects (Water, Smoke, lights, others)
•	Decals
•	Disappearing / flickering objects
•	Crosshair depth adjustable "x" iniparams (using texture separation)
•	Target icons depth adjustable "x" iniparams (using texture separation)
•	HUD (minimap and Gun info only) toggle on/off ("P" key)
•	HUD depth adjustable "y" iniparams (using texture separation)
•	Left trigger / Right Mouse button override convergence for aiming.
•	Remove DOF in ULTRA settings (really the worst DOF i've seen in a game)
Presets:
•	"o" key for cycling through different depth for Crosshair and Target icons
•	"p" key for enable/disable HUD (minimap and Gun info)
Recommended settings:
•	In this game i mainly focus on ULTRA settings, the game have very good performance, so no point to reduce the quality. Lower settings will have shadows and lights issues.
•	Disable Motion Blur
•	Use this command in the console: r_drawnearfov 2 --> Removes weapon (you can crank up convergence)
Know issues:
•	Reflection in buildings/windows (not all)
•	Water reflection (not always)
SLI:
•	Some object render incorrectly and visual artifacts (i don't have SLI so try different SLI bits and profiles with Nvidia inspector, please report back).
Instructions:
•	Extract where Crysis2.exe is located
•	Download
Special thanks to Flugan for his work on the assembler, used in this fix.
Posted by DHR
