Sunday, October 29, 2023
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geo-11 fix for Hellblade: Senua's Sacrifice. Only for the DX11 renderer and for the latest version of the game.
Fixed
•	Shadows.
•	Lighting.
•	Water.
•	Screen space reflections.
•	Lens flares.
•	Volumetric lighting.
•	Transparent geometry.
•	Temporal anti-aliasing.
•	Motion blur.
•	And more.
Installation
•	geo-11 (with build v0.6.182): download this file and extract its contents in the "HellbladeGame\Binaries\Win64" folder, where "HellbladeGame-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, both "nvidia_dx9" and "nvidia_dx11" work, but for some reason autoconvergence doesn't work in "nvidia_dx9".
•	Run the game, but make sure it's running in DX11 mode.
Hotkeys
•	F5: dirty lens effect toggle. Disabled by default.
•	F6: vignette and chromatic aberration toggle. Disabled by default.
Notes
In the "Engine.ini" located at "%LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\", after creating a "[SystemSettings]" section, you can optionally disable these effects (no quotes):
"r.PostProcessAAQuality=0": to disable TAA.
"r.DefaultFeature.MotionBlur=0": to disable motion blur.
"r.DepthOfFieldQuality=0": to disable depth of field.
"r.SceneColorFringeQuality=0": to disable chromatic aberration.
"r.Tonemapper.Quality=0": to disable vignette.
FSR works, but only "Performance" mode is compatible with autoconvergence.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
