Friday, May 27, 2022
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3D Vision fix for Final Fantasy XV. Made by DJ-RK and masterotaku equally. I have tested the game mostly with the "Assets" option enabled.
Update (2022-06-26): added geo-11 fix, which performs a lot better than in 3D Vision. It has autoconvergence, and some hotkeys differences.
Important update (2022-05-27): improved screen space reflections fixes to stereoize the fade area. Volumetric lighting fixed the correct way instead of being sticky. Lighting clipping fully fixed, except the one related to shift+F5 and some created by ambient occlusion (not VXAO). TAA fixed for the most part. Motion blur fixed alongside it. Some small lighting issues are fixed now. Some performance improvements. Fixed some mistakes in the fix. Changed "d3d11.dll" to one that triggers 3D in borderless mode too.
Small update (2020-04-18): fixed the blizzaga spell.
Fixed
•	Skybox.
•	Light shafts.
•	Shadows.
•	Lighting.
•	Decals.
•	Ambient occlusion and VXAO.
•	Nvidia ShadowLibs.
•	Screen space reflections and their fade affect at the sides.
•	Some effects related to water that needed stereoization or the opposite.
•	Volumetric lighting and fog.
•	Smoke/fire/particles that were appearing only on one eye.
•	Stereoized specular reflections.
•	Distortion effect when hitting enemies, when explosions happen, etc (radial blur).
•	The bonfire when the high quality "Assets" aren't enabled in the options.
•	Lighting clipping, except the big blocky clipping that can be disabled with shift+F5 at the cost of extra GPU usage.
•	Temporal anti-aliasing (TAA). For the most part (you may notice it being a bit wrong on the ground if you spin the camera very fast).
•	Motion blur.
Not fixed settings
•	DLSS: it doesn't work in 3D.
Known issues
•	Lighting clipping in a specific compute shader isn't fixed the proper way (it happens mostly on the left eye), but the "shift+F5" hotkey can be used to fix it with a brute force solution that will increase GPU usage by a variable amount. It can be anywhere from 5% to 50% depending on the situation. Consider using this if you have a lot of GPU performance to spare.
•	There is something minor about water (unrelated to the screen space reflections) that isn't handled correctly when you use Nvidia Ansel to tilt the camera. And this effect doesn't always appear. Edit: not sure if this still happens.
•	Ambient occlusion (not the VXAO one) have some temporal frame blending effect that doesn't look right in 3D when you move around.
Installation
•	geo-11 (new, recommended, using build v0.6.6): download this file and extract its contents in the "FINAL FANTASY XV" folder, where "ffxv_s.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
•	3D Vision (older): download this file and extract its contents in the "FINAL FANTASY XV" folder, where "ffxv_s.exe" is.
•	Launch the game and let it overwrite the profile when it asks for permissions.
•	Play in either fullscreen or borderless modes.
(3D Vision) Recommendations for better fps in CPU limited situations
This game is very CPU demanding. You will get around 1/3 of the fps you get in 2D in CPU limited situations. If you play at maximum settings (except for TurfEffects), you can expect being under 30fps the majority of the time with current CPUs. If you follow these recommendations (from highest to lowest importance, in this order, with VXAO and LOD being similarly demanding), you can get noticeably better fps:
•	Nvidia TurfEffects: don't use it. Way too demanding for the CPU, an order of magnitude more demanding than anything else combined. I'm talking about 10fps with an i7 7700K at 4.9GHz. It's also desynchronized between the eyes when you step on grass.
•	VXAO: it's the best looking ambient occlusion option in the game (don't use it at the same time as the other options), but it also increases CPU usage as well as GPU usage.
•	Model LOD: don't set it to the highest option. I recommend the medium option, which has little difference in fps compared to low, but it looks considerably better.
•	Lighting: in some situations, the highest setting hits the CPU a bit, compared to the high setting.
(geo-11) Recommendations for better fps in CPU limited situations
Thanks to the increased CPU performance of geo-11 compared to 3D Vision, the settings mentioned above don't have such a drastic effect. VXAO is probably the most CPU demanding setting now, but also the only good ambient occlusion option. You decide if it's worth it.
Hotkeys
•	Shift+F1: this toggles the OSD that shows the available hotkeys.
•	F2: convergence presets (0, 0.333333, 0.666667, 1, 1.5, 2). 2 by default. Use shift+F2 to cycle backwards. In geo-11, if autoconvergence is enabled these hotkeys won't work.
•	F3: HUD depth presets. 75% depth by default. The crosshair in the Prompto DLC is always at 90% depth. Use shift+F3 to cycle backwards.
•	Shift+F4: HUD toggle. Not disabled by default.
•	(3D Vision) Shift+F5 or XB_LEFT_THUMB+XB_RIGHT_THUMB: lighting clipping toggle, for a brute force fix. Not fixed by default. Explained in the known issues section. For geo-11, copy the "clipping disabled\cf840a23ccd8a972-cs.txt" file to "ShaderFixesDM". To enable it back, copy the "clipping enabled\cf840a23ccd8a972-cs.txt" file instead.
•	(3D Vision) Shift+F6: depth of field toggle. Not disabled by default.
•	(geo-11) Shift+F8: depth of field toggle. Not disabled by default.
•	F10: this saves your hotkeys state, so you don't have to press them in future sessions.
•	Ctrl+alt+F10: this resets your hotkeys state file, discarding your custom settings.
Autoconvergence (geo-11)
•	In the geo-11 fix, autoconvergence is enabled by default, which in my opinion handles all situations very well. If you want to disable it, open "d3dx.ini" and set "dm_auto_convergence" to 0.
•	It mainly only works at 100% resolution scale, and sometimes at 50% and 75% if you launched the game with the setting already being at that value.
Notes
If you have been using an older version of the fix, uninstall it completely. Don't just overwrite the files.
Donations links
•	DJ-RK: like my work and wish to show appreciation? Dontations can be sent by visiting: https://www.paypal.me/DShanz or by sending to rshannonca@gmail.com
•	masterotaku: if you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
