Saturday, August 10, 2019
Stereo Image 1
Stereo Image 2
3D Vision and geo-11 fix for Crash Bandicoot N. Sane Trilogy.
Update (2022-08-13): geo-11 fix added. Also fixed fog, fixed pause screen, and properly stereoized water specular reflections.
Update (2019-08-10): this update improves the visual effects and it fixes a lot of the old remaining problems: cloud shadows, specular reflections (now including water), some other shadows, etc. Parallax occlusion mapping is now stereoized, but it can be imperfect in some camera angles. I added a hotkey for this effect.
Update (2018-07-12): fix updated with a missing shadows shader.
Fixed
•	Layer that prevented the game from being playable at normal convergence levels.
•	Shadows (thanks for the hints on how to pass the FOV value to the shaders, DJ-RK).
•	Cloud shadows.
•	Sea waves.
•	Fog.
•	Specular reflections, which are perfect now.
•	A small haloing problem in Crash 3.
•	Sun and moon at their proper depth.
•	Sun shafts.
•	Stereoized parallax occlusion mapping. (not anymore. It was buggy)
•	Entering a level in Crash 3.
Known issues
•	There is some lighting clipping that I couldn't fix for the moment.
Installation
•	geo-11 (with build 0.6.58): download this file and extract its contents in the "Crash Bandicoot - N Sane Trilogy" folder, where "CrashBandicootNSaneTrilogy.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use fullscreen or borderless ingame (better configure the game before installing the fix, because switching modes may cause a crash) and "direct_mode = nvidia_dx11" in "d3dxdm.ini". "direct_mode = nvidia_dx9" crashes at this moment.
"swap_effect = 4" is enabled in d3dx.ini to force flip model. I didn't see any bad side effects.
•	3D Vision (outdated fix): download this file and extract its contents in the "Crash Bandicoot - N Sane Trilogy" folder, where "CrashBandicootNSaneTrilogy.exe" is.
•	Launch the game.
Hotkeys
•	F1: convergence presets (100, 350). 350 by default.
•	F2: HUD depth presets.
•	F3: HUD toggle. Not disabled by default.
•	F4: depth of field toggle. Not disabled by default. You can disable it too in the ingame options.
•	F5: bloom presets, ranging from x0 to x1. Unmodified by default. You can disable it too in the ingame options.
•	F6: fur toggle. Not disabled by default.
•	1 (not the numpad): parallax occlusion mapping strength presets (x0, x0.5, x1, x1.5, x2, x2.5, x3). x1 by default. Not used anymore.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
