<Section xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve" TextAlignment="Left" LineHeight="Auto" IsHyphenationEnabled="False" xml:lang="en-us" FlowDirection="LeftToRight" NumberSubstitution.CultureSource="Text" NumberSubstitution.Substitution="AsCulture" FontFamily="Segoe UI" FontStyle="Normal" FontWeight="Normal" FontStretch="Normal" FontSize="13" Foreground="#FFD2D2D2" Typography.StandardLigatures="True" Typography.ContextualLigatures="True" Typography.DiscretionaryLigatures="False" Typography.HistoricalLigatures="False" Typography.AnnotationAlternates="0" Typography.ContextualAlternates="True" Typography.HistoricalForms="False" Typography.Kerning="True" Typography.CapitalSpacing="False" Typography.CaseSensitiveForms="False" Typography.StylisticSet1="False" Typography.StylisticSet2="False" Typography.StylisticSet3="False" Typography.StylisticSet4="False" Typography.StylisticSet5="False" Typography.StylisticSet6="False" Typography.StylisticSet7="False" Typography.StylisticSet8="False" Typography.StylisticSet9="False" Typography.StylisticSet10="False" Typography.StylisticSet11="False" Typography.StylisticSet12="False" Typography.StylisticSet13="False" Typography.StylisticSet14="False" Typography.StylisticSet15="False" Typography.StylisticSet16="False" Typography.StylisticSet17="False" Typography.StylisticSet18="False" Typography.StylisticSet19="False" Typography.StylisticSet20="False" Typography.Fraction="Normal" Typography.SlashedZero="False" Typography.MathematicalGreek="False" Typography.EastAsianExpertForms="False" Typography.Variants="Normal" Typography.Capitals="Normal" Typography.NumeralStyle="Normal" Typography.NumeralAlignment="Normal" Typography.EastAsianWidths="Normal" Typography.EastAsianLanguage="Normal" Typography.StandardSwashes="0" Typography.ContextualSwashes="0" Typography.StylisticAlternates="0"><Paragraph Margin="0,0,0,10"><Span FontStyle="Italic"><Run>Friday, June 03, 2022</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://1.bp.blogspot.com/-MABk7eAsE7g/W3XWCHrwuNI/AAAAAAAAAiw/nqUY2VOLyO4CSTVLLJQljak13wWlP8wpgCLcBGAs/s1600/sobek015.jpg"><Run>Stereo Image 1</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://u.cubeupload.com/masterotaku/sobek001.jpg"><Run>Stereo Image 2</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://u.cubeupload.com/masterotaku/sobek002.jpg"><Run>Stereo Image 3</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>3D Vision fix for Turok: Dinosaur Hunter (2015). It's only for the 2015 remaster running in DX11 mode, not for the original game.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run FontWeight="Bold">Update (2022-06-02):</Run><Run> fixed water surface, and improved dynamic crosshair and HUD performance a lot (now I don't give an option for the number of samples because 300 are enough).</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run FontWeight="Bold">Update (2019-11-23):</Run><Run> the sun is now completely fixed (don't trust the screenshot above that I didn't update). 3Dmigoto updated to version 1.3.16. Removed some convergence presets. There were too many.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span TextDecorations="Underline"><Run>Fixed</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Stereoized bloom and similar effects thanks to a profile setting change.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Weapon convergence (customizable with a hotkey).</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Sun rays ("light scatter" ingame).</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Water.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>The fix includes a dynamic crosshair and/or HUD feature.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span TextDecorations="Underline"><Run>Known issues</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>The weapon convergence fix is heavily filtered (by index buffer and texture) to not break other things, but there are two or three textures in total that will have strange convergence when you see two specific weapons in the overworld. Just so you know.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span TextDecorations="Underline"><Run>Installation</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Download </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://s3.amazonaws.com/masterotaku/Turok/Turok_3D_Vision_fix.7z"><Run>this file</Run></Hyperlink><Run> and extract its contents in the "Turok" folder, where "sobek.exe" is.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Launch the game and let it overwrite the profile.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span TextDecorations="Underline"><Run>Hotkeys</Run></Span></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">F1</Run><Run>: convergence presets.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">F2</Run><Run>: HUD depth presets.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">F3</Run><Run>: HUD toggle. Not disabled by default.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">F4</Run><Run>: dynamic crosshair presets. By default only the crosshair has dynamic depth, but pressing this will enable it for the HUD too (by screen center or by vertex) or disable it for everything. Whatever isn't dynamic can be used alongside the F2 and F3 hotkeys. Be warned that using it for the whole HUD increases GPU usage substantially.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">F6</Run><Run>: bloom presets, from x0 to x1. The game uses this effect sparingly if you enable it.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">p</Run><Run>: crosshair size presets (x2, x3, x4, x1). Not modified by default. The game doesn't scale the crosshair when you use a high resolution, so I made these multipliers.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">l</Run><Run>: dynamic crosshair samples presets (4000, 8000, 12000, 16000, 24000). By default the fix uses 8000. More samples make the crosshair change depth in a smoother and more precise way, but it increases GPU usage, especially if you make all the HUD dynamic.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">m</Run><Run>: weapon convergence presets (0, 4, 8, 12.5, 16, 20, 24). Default is 12.5, which looks like the most realistic. This can change the size appearance of weapons.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run FontWeight="Bold">o</Run><Run>: saturation toggle. It just toggles off the "saturation" setting of the game. Not very useful.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span TextDecorations="Underline"><Run>Fixed mods</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Run>These are mods that needed fixes made specifically for them. The reason is that they modify weapon models or textures:</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>Turok+</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>iddqd_textures</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Vinicius Skies texture</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Vinicius Weapons Textures</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Lightsaber mod</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>Mods that modify terrain textures like "iddqd_textures", change maps or change most of the game like "TurokWolf" were already compatible with the fix.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span FontStyle="Italic"><Run>Posted by </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.blogger.com/profile/01110818872042111988"><Run>masterotaku</Run></Hyperlink></Span></Paragraph></Section>