Saturday, October 19, 2019
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Stereo Image 2
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3D Vision fix for Spyro Reignited Trilogy. This uses the UE4 universal fix as the base (thanks to DHR).
Update (2019-10-20): if you downloaded the fix before this date, the default convergence was set to 40 by mistake instead of 80. Save your favorite convergence setting with ctrl+F7 (if you didn't change the hotkey).
Fixed (compared to the universal fix)
•	Realistic specular reflections.
•	All water and underwater effects.
•	Fire breath.
•	Dynamic crosshair.
•	Stereoized parallax occlusion mapping.
•	Some rare decals.
•	Distant fog.
•	Clipping, but still imperfect in some situations.
•	Some extra corrections and options.
Known issues
•	Some characters shadows have some clipping.
Installation
•	Download this file and extract its contents in the "Spyro Reignited Trilogy\Falcon\Binaries\Win64" folder, where "Spyro-Win64-Shipping.exe" is.
•	Run the game and let it overwrite the Nvidia profile when asked.
Hotkeys (numbers aren't from the numpad)
•	F1: convergence presets (50, 80, 120). Default is 80.
•	F2: static HUD depth presets. Screen depth by default. When dynamic HUD is in use (which it is by default), this doesn't affect the crosshair.
•	5: dynamic HUD samples multiplier (0.25, 0.5, 0.75, 1, 1.5). x1 by default. This can make the crosshair smoother (more steps), but it increases GPU usage. The default value is what I recommend because less than that skips too many steps.
•	F5: this key toggles off the "temporal" part of High/Very High shadows (some kind of ambient occlusion). They accumulate some effects over several frames and it can be distracting in 3D. However, disabling this effect makes it flicker.
•	F6: specular reflections depth toggle. By default these reflections have their natural realistic depth. Using this hotkey, they switch to the depth of their surface. It also makes parallax occlusion mapping flat. I don't recommend using this, but you can try it to see how it looks.
•	p: dynamic HUD presets. This doesn't affect the normal HUD, just the crosshairs. By default, crosshairs that don't move over the screen get the depth of the center of the screen, while the others get the depth of what they are pointing. You can press this key to change the first type to the second, and again to disable it. I recommend not using this hotkey, because the default state of things is what I prefer.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
