Tuesday, January 23, 2024
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3D Vision and geo-11 fix for Grim Dawn in DX11 mode. The last tested version is 1.2.0.3 Hotfix 3.
Update (2024-01-24): updated geo-11 fix with build v0.6.164. Fixed things that recent updates broke.
Update (2022-11-12): updated geo-11 fix with build v0.6.78. Autoconvergence configured. HUD polishing.
Update (2022-09-03): added geo-11 fix. Fixed lighting clipping when deferred rendering is enabled. Stereoized all specular reflections (removed "n" hotkey because it's just for a worse setting).
Update (2021-03-07): fix confirmed working with the 1.1.9.0 version. This update fixes deferred shadows at settings that weren't fixed before, makes the "F5" fog toggle work in deferred rendering mode, and also fixes crystals and other haloing problems that were imperfect before.
Important update (2019-08-12): fix updated for the 1.1.4.1 HOTFIX 1 version. This update fixes the deferred rendering mode (which performs better), as well as refixing the HUD and other functions. Now everything has been moved to regex, trying to avoid future game updates from breaking the fix. New "n" hotkey.
Important update (2019-06-28): fix updated for the 1.1.3.0A version. Now with something that makes the mouse cursor not disappear when a future update breaks the fix, if that happens again (I will keep updating the fix anyway).
Very important update (2019-06-08): fix updated for the 1.1.2.5A version (I have also played and tested the Forgotten Gods expansion), with some new shaders, improvements, better use of hotkeys, and easier to use fix (now you can play comfortably without using any hotkey). Changes:
•	3Dmigoto updated to 1.3.16. Don't change the version if you don't know what you're doing. You could easily break the mouse and HUD.
•	Post processing no longer conflicts with HUD depth.
•	The HUD is now more dynamic and changes with the camera zoom level.
•	Automatic preset for easy to use main menu, and gameplay has dynamic HUD and mouse by default.
•	HUD depth no longer affects damage numbers and letter that already had their own depth.
•	Solved some lighting clipping issues.
•	Night skybox in one area of Forgotten Gods now at more depth.
Important update (2018-02-23): the game update 1.0.5.0 changed the hash of most shaders, so I had to do the fix again. This time using regex to avoid this problem in the future. Only the HUD shaders are manual (they didn't change). Download the fix again from the installation instructions, and if you still use or roll back to game versions below this one, get the old fix here.
Note: the devs increased the resolution of special effects. Switch your settings around if you don't see them in higher resolution yet (I had to do that).
Update (2017-12-23): fix reuploaded to use 3Dmigoto 1.2.68 build. Good performance increase.
Update (older) (2017-10-30): fix reuploaded to use an official 3Dmigoto 1.2.67 build.
Fixed
•	Water reflections at all graphics settings levels.
•	Fire, spells effects, blood, acid, rifts... All special effects in the game.
•	Post processing.
•	HUD at depth.
•	Some lighting clipping.
Known issues
•	The mouse cursor will be darker than without the fix because it has full opacity now.
•	When talking to NPCs, their faces appear in a window that has fixed depth and its content is sensitive to convergence. A bit annoying but I didn't find a way to fix it (it uses the same render target as the main game so I can't make it 2D).
•	To make the HUD easier to read and avoid clipping, I had to allow it to overflow some menus. If you prefer to see clipping instead, open "d3dx.ini" and delete all "disable_scissor = 1" lines in ShaderOverride blocks that don't start with "[ShaderOverrideLighting". Sadly, this can't be toggled with a hotkey. As of the fix for the 1.1.3.0A version, I just set "rasterizer_disable_scissor=1" to not bother fixing each lighting shader manually, so if you set it to 0, graphics won't be perfect.
Installation
•	geo-11 (with build v0.6.164): download this file and extract its contents in the "Grim Dawn\x64" folder (it's a subfolder), where "Grim Dawn.exe" is. This only contains the fix for the 64 bits version of the game, because it's what it's going to be used by the game when you launch it the normal way (64 bits). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use borderless ingame, enable "swap_effect = 4" in "d3dx.ini" and use direct_mode = nvidia_dx11" in "d3dxdm.ini".
•	3D Vision (older): download this file and extract its contents in the "Grim Dawn" folder (it's the root folder), where "Grim Dawn.exe" is. It contains the 32 and 64 bits fixes. At this moment, the files inside the "x64" folder are what are going to be used by the game when you launch it the normal way (64 bits).
•	Boot the game and let it overwrite the game profile the first time.
Hotkeys
•	F1: six convergence presets.
•	F2: HUD depth presets (not in geo-11). Screen depth by default. Unused with dynamic depth enabled.
•	F3 (not in geo-11): HUD tilting presets. Unused with dynamic depth enabled.
•	F4: HUD and mouse cursor toggle. Not disabled by default.
•	F5: distance fog toggle, if you want better visibility in some locations. Not disabled by default.
•	F6: three presets (not in geo-11) that make HUD and/or cursor depth convergence and zoom dependant, making them be a little bit above ground level with dynamic depth and tilting (for improved mouse use). By default, both mouse cursor and HUD have dynamic depth. Press it once, and the HUD and mouse will be at screen depth. Press it again, and only the mouse will have dynamic depth. Press it again, and you will be back to fully dynamic.
•	b (not in geo-11. Use F6 instead): hold this key to temporarily revert to screen depth HUD and mouse cursor. Useful when you want to interact with menus while you only use mouse cursor dynamic depth.
•	n: realistic specular reflections (barely noticeable in this game) toggle. It switches to surface depth. Realistic depth by default.
Recommendations
•	Limit your fps to 60 in RTSS to have less mouse input lag.
•	Game updates may delete the "d3d11.dll" files. You will have to place them there again when that happens.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Posted by masterotaku
