// Save terminal
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v0.7.9 on Tue Jul  7 03:34:46 2026
//
//
// Buffer Definitions:
//
// cbuffer cbDefaultXSC
// {
//
//   float4x4 ViewProj;                 // Offset:    0 Size:    64
//   float4x4 ViewMatrix;               // Offset:   64 Size:    64 [unused]
//   float4x4 SecondaryProj;            // Offset:  128 Size:    64 [unused]
//   float4x4 SecondaryViewProj;        // Offset:  192 Size:    64 [unused]
//   float4x4 SecondaryInvViewProj;     // Offset:  256 Size:    64 [unused]
//   float4 ConstantColour;             // Offset:  320 Size:    16 [unused]
//   float4 Time;                       // Offset:  336 Size:    16 [unused]
//   float4 CameraPosition;             // Offset:  352 Size:    16
//   float4 InvProjectionParams;        // Offset:  368 Size:    16 [unused]
//   float4 SecondaryInvProjectionParams;// Offset:  384 Size:    16 [unused]
//   float4 ShaderDebugParams;          // Offset:  400 Size:    16 [unused]
//   float4 ToneMappingDebugParams;     // Offset:  416 Size:    16 [unused]
//   float4 HDR_EncodeScale2;           // Offset:  432 Size:    16 [unused]
//   float4 EmissiveSurfaceMultiplier;  // Offset:  448 Size:    16 [unused]
//   float4 AlphaLight_OffsetScale;     // Offset:  464 Size:    16
//   float4 TessellationScaleFactor;    // Offset:  480 Size:    16 [unused]
//   float4 FogNearColour;              // Offset:  496 Size:    16 [unused]
//   float4 FogFarColour;               // Offset:  512 Size:    16 [unused]
//   float4 FogParams;                  // Offset:  528 Size:    16 [unused]
//   float4 AdvanceEnvironmentShaderDebugParams;// Offset:  544 Size:    16 [unused]
//   float4 SMAA_RTMetrics;             // Offset:  560 Size:    16 [unused]
//
// }
//
// cbuffer cbModelVSC
// {
//
//   float4 VertexScale;                // Offset:    0 Size:    16
//
// }
//
// cbuffer cbUbershaderXSC
// {
//
//   float4 rp_parameter_vs[32];        // Offset:    0 Size:   512
//   float4 rp_parameter_ps[32];        // Offset:  512 Size:   512 [unused]
//
// }
//
// cbuffer cbInstanceXSC
// {
//
//   float4x4 WorldMatrix;              // Offset:    0 Size:    64
//   float4 LightmapTransform;          // Offset:   64 Size:    16
//   float4 RInstConstants[6];          // Offset:   80 Size:    96
//   float4 RadiosityProbeTexcoordAndScale;// Offset:  176 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// cbDefaultXSC                      cbuffer      NA          NA    0        1
// cbModelVSC                        cbuffer      NA          NA    4        1
// cbUbershaderXSC                   cbuffer      NA          NA    5        1
// cbInstanceXSC                     cbuffer      NA          NA   10        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xy          4     NONE   float   xy
// TEXCOORD                 2   xy          5     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xyzw
// P                        0   x           8  RTINDEX    uint   x
//
vs_5_0
dcl_resource_buffer (float,float,float,float) t125
dcl_output_siv o8.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[30], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_constantbuffer CB5[1], immediateIndexed
dcl_constantbuffer CB10[10], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xyz
dcl_input v4.xy
dcl_input v5.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output_siv o7.xyzw, position
dcl_temps 5
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o8.x, r4.z
dp3 o0.x, v2.xyzx, cb10[0].xyzx
dp3 o0.y, v2.xyzx, cb10[1].xyzx
dp3 o0.z, v2.xyzx, cb10[2].xyzx
mov o0.w, l(0)
mad r0.xy, v1.xyxx, l(16.000000, 16.000000, 0.000000, 0.000000), cb10[9].zwzz
mad o1.xy, cb10[8].zwzz, r0.xyxx, cb10[8].xyxx
mad o1.zw, v4.xxxy, cb0[29].zzzw, cb0[29].xxxy
mov o2.xyzw, cb10[6].xyzw
mul r0.xyz, v2.yzxy, v3.zxyz
mad r0.xyz, v3.yzxy, v2.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v0.wwww
dp3 r1.x, r0.xyzx, cb10[0].xyzx
dp3 r1.y, r0.xyzx, cb10[1].xyzx
dp3 r1.z, r0.xyzx, cb10[2].xyzx
mul o3.xyz, r1.xyzx, cb5[0].xxxx
mov o3.w, l(0)
dp3 r0.x, v3.xyzx, cb10[0].xyzx
dp3 r0.y, v3.xyzx, cb10[1].xyzx
dp3 r0.z, v3.xyzx, cb10[2].xyzx
mul o4.xyz, r0.xyzx, cb5[0].xxxx
mov o4.w, l(0)
mul r0.xyz, v0.xyzx, cb4[0].xxxx
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb10[0].xyzw
dp4 r1.y, r0.xyzw, cb10[1].xyzw
dp4 r1.z, r0.xyzw, cb10[2].xyzw
add o5.xyz, -r1.xyzx, cb0[22].xyzx
mov r1.w, l(1.000000)
dp4 r0.x, r1.xyzw, cb0[3].xyzw
mov o5.w, r0.x
mov r2.w, r0.x
mad r0.xy, v5.xyxx, cb10[4].xyxx, cb10[4].zwzz
mul o6.xy, r0.xyxx, l(0.00390625000, 0.00390625000, 0.000000, 0.000000)
mov o6.zw, l(0,0,0,0)
dp4 r2.x, r1.xyzw, cb0[0].xyzw
dp4 r2.y, r1.xyzw, cb0[1].xyzw
dp4 r2.z, r1.xyzw, cb0[2].xyzw
add r3.x, -r4.y, r2.w
mul r3.y, r4.x, r4.w
mad r3.x, r3.x, r3.y, r2.x
ne r3.y, l(1.000000), r2.w
movc r2.x, r3.y, r3.x, r2.x
mov o7.xyzw, r2.xyzw
ret
// Approximately 38 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.7.9 on Tue Jul  7 03:34:46 2026
//
// cbuffer cbDefaultXSC : register(b0)
// {
//   float4x4 ViewProj : packoffset(c0);
//   float4x4 ViewMatrix : packoffset(c4);
//   float4x4 SecondaryProj : packoffset(c8);
//   float4x4 SecondaryViewProj : packoffset(c12);
//   float4x4 SecondaryInvViewProj : packoffset(c16);
//   float4 ConstantColour : packoffset(c20);
//   float4 Time : packoffset(c21);
//   float4 CameraPosition : packoffset(c22);
//   float4 InvProjectionParams : packoffset(c23);
//   float4 SecondaryInvProjectionParams : packoffset(c24);
//   float4 ShaderDebugParams : packoffset(c25);
//   float4 ToneMappingDebugParams : packoffset(c26);
//   float4 HDR_EncodeScale2 : packoffset(c27);
//   float4 EmissiveSurfaceMultiplier : packoffset(c28);
//   float4 AlphaLight_OffsetScale : packoffset(c29);
//   float4 TessellationScaleFactor : packoffset(c30);
//   float4 FogNearColour : packoffset(c31);
//   float4 FogFarColour : packoffset(c32);
//   float4 FogParams : packoffset(c33);
//   float4 AdvanceEnvironmentShaderDebugParams : packoffset(c34);
//   float4 SMAA_RTMetrics : packoffset(c35);
// }
//
// cbuffer cbModelVSC : register(b4)
// {
//   float4 VertexScale : packoffset(c0);
// }
//
// cbuffer cbUbershaderXSC : register(b5)
// {
//   float4 rp_parameter_vs[32] : packoffset(c0);
//   float4 rp_parameter_ps[32] : packoffset(c32);
// }
//
// cbuffer cbInstanceXSC : register(b10)
// {
//   float4x4 WorldMatrix : packoffset(c0);
//   float4 LightmapTransform : packoffset(c4);
//   float4 RInstConstants[6] : packoffset(c5);
//   float4 RadiosityProbeTexcoordAndScale : packoffset(c11);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float2 v1 : TEXCOORD0,
//   float3 v2 : NORMAL0,
//   float3 v3 : TANGENT0,
//   float4 v4 : TEXCOORD3,
//   float2 v5 : TEXCOORD2,
//   out float4 o0 : TEXCOORD0,
//   out float4 o1 : TEXCOORD1,
//   out float4 o2 : TEXCOORD2,
//   out float4 o3 : TEXCOORD3,
//   out float4 o4 : TEXCOORD4,
//   out float4 o5 : TEXCOORD5,
//   out float4 o6 : TEXCOORD6,
//   out float4 o7 : SV_Position0,
//   out uint o8 : P0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r4.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o8.x = r4.z;
//   o0.x = dot(v2.xyz, WorldMatrix._m00_m10_m20);
//   o0.y = dot(v2.xyz, WorldMatrix._m01_m11_m21);
//   o0.z = dot(v2.xyz, WorldMatrix._m02_m12_m22);
//   o0.w = 0;
//   r0.xy = v1.xy * float2(16,16) + RInstConstants[4].zw;
//   o1.xy = RInstConstants[3].zw * r0.xy + RInstConstants[3].xy;
//   o1.zw = v4.xy * AlphaLight_OffsetScale.zw + AlphaLight_OffsetScale.xy;
//   o2.xyzw = RInstConstants[1].xyzw;
//   r0.xyz = v3.zxy * v2.yzx;
//   r0.xyz = v3.yzx * v2.zxy + -r0.xyz;
//   r0.xyz = v0.www * r0.xyz;
//   r1.x = dot(r0.xyz, WorldMatrix._m00_m10_m20);
//   r1.y = dot(r0.xyz, WorldMatrix._m01_m11_m21);
//   r1.z = dot(r0.xyz, WorldMatrix._m02_m12_m22);
//   o3.xyz = rp_parameter_vs[0].xxx * r1.xyz;
//   o3.w = 0;
//   r0.x = dot(v3.xyz, WorldMatrix._m00_m10_m20);
//   r0.y = dot(v3.xyz, WorldMatrix._m01_m11_m21);
//   r0.z = dot(v3.xyz, WorldMatrix._m02_m12_m22);
//   o4.xyz = rp_parameter_vs[0].xxx * r0.xyz;
//   o4.w = 0;
//   r0.xyz = VertexScale.xxx * v0.xyz;
//   r0.w = 1;
//   r1.x = dot(r0.xyzw, WorldMatrix._m00_m10_m20_m30);
//   r1.y = dot(r0.xyzw, WorldMatrix._m01_m11_m21_m31);
//   r1.z = dot(r0.xyzw, WorldMatrix._m02_m12_m22_m32);
//   o5.xyz = CameraPosition.xyz + -r1.xyz;
//   r1.w = 1;
//   r0.x = dot(r1.xyzw, ViewProj._m03_m13_m23_m33);
//   o5.w = r0.x;
//   r2.w = r0.x;
//   r0.xy = v5.xy * LightmapTransform.xy + LightmapTransform.zw;
//   o6.xy = float2(0.00390625,0.00390625) * r0.xy;
//   o6.zw = float2(0,0);
//   r2.x = dot(r1.xyzw, ViewProj._m00_m10_m20_m30);
//   r2.y = dot(r1.xyzw, ViewProj._m01_m11_m21_m31);
//   r2.z = dot(r1.xyzw, ViewProj._m02_m12_m22_m32);
//   r3.x = r2.w + -r4.y;
//   r3.y = r4.w * r4.x;
//   r3.x = r3.x * r3.y + r2.x;
//   r3.y = cmp(1.000000 != r2.w);
//   r2.x = r3.y ? r3.x : r2.x;
//   o7.xyzw = r2.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
